• Doorbook@lemmy.world
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    1 hour ago

    When you work hard to create a consumer economy, the first rule is, don’t piss off the consumers!

  • Shanmugha@lemmy.world
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    6 hours ago

    Developer choice, ha-ha, very funny. I am not familiar with the industry and still feel safe to bet most of them (edit: actual software developers making games) just want to get enough money for doing what they can do without too much stress/disgust and also most of them don’t have a desire to see their work die just because some manager decided it is time to make some other games instead

    • Echo Dot@feddit.uk
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      1 hour ago

      I bet they’re really pissed off with ubisoft right now. They basically started this whole movement by being so egregious with The Crew. Less than a month before they shut the servers down the game was still on sale for the full price that it had launched with.

      Granted it was shut down because it was the most mediocre game ever made but that still isn’t an excuse.

  • Ulrich@feddit.org
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    6 hours ago

    I don’t know why these companies think they can talk their way out of this. No one is buying your BS. Just STFU.

  • AceFuzzLord@lemmy.zip
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    8 hours ago

    Whenever a large games company talks about “developer choice” you know they’re referring to one of a few things:

    1. Think of the shareholders!
    2. Think of the rich CEO who adds zero value to the company!
    3. The people don’t know what they want and therefore we need to tell them exactly what they want and need!
  • Rose@slrpnk.net
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    8 hours ago

    This initiative sure would make things more complicated for the game publishers, yes.

    Because they’re currently not doing the bare minimum.

    If they weren’t so accustomed to not doing the bare minimum, maybe they would have different opinions! Just saying.

    Edit: Just signed the petition. Didn’t think this was necessary before because, as soon as I heard of it, Finland was already top of the list percentage wise. But I did sign it, just for the hell yeah of it.

    • Klear@lemmy.worldOP
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      8 hours ago

      It’s not just for the hell of it!

      Invalid votes will be removed when it’s time for the final tally, so the initiative needs a solid buffer to still he over a million after.

      There’s been a talk of some people using bots to inflate the numbers in a misguided attempt to help the initiative, so every vote is still very welcome.

      Also, I kinda want to see just how high Finland can go above the threshold.

      Tell your friends!

  • 58008@lemmy.world
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    9 hours ago

    “Won’t somebody PLEASE think of the children devs!?”

    The last refuge of a dying argument 😴

    • Cornelius_Wangenheim@lemmy.world
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      9 hours ago

      The devs would probably prefer if their work for several years wasn’t thrown in the trash. It’s the publishers and suits killing games.

  • qarbone@lemmy.world
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    10 hours ago

    Why are publishers speaking for devs about how much choice devs would have? Why not get devs to speak?

    • MotoAsh@lemmy.world
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      9 hours ago

      Because most devs are just codemonkeys implementing what they’re told to. This is pure manipulative propaganda from the suits who are already robbing wages from good devs.

    • lordnikon@lemmy.world
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      9 hours ago

      Yeah just the choices that fucks over paying customers. They are saying they would like to keep doing that and this laws would curtail that.

      Will someone think of the poor shareholders? /s

  • Empricorn@feddit.nl
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    11 hours ago

    Giant corporations have proven no amount of profit is too much. There needs to be some guardrails. And some form of preservation of the games your loyal customers have enriched your company to access.

  • Korhaka@sopuli.xyz
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    10 hours ago

    Yeah, because the choices they have now is working great for quality games…

  • TabbsTheBat@pawb.social
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    15 hours ago

    Companies would still be cutting flour with chalk if they had their way. “It’s limiting blah blah blah” that’s the point you corpos, consumer rights are about the consumer not the bottom line

    • Kyrgizion@lemmy.world
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      15 hours ago

      Not to mention that studios like Larian have proven that it’s entirely possible to make a blockbuster game without teams of 400 heads, changing direction and leadership every few years and laying off the people who made the product in the first place. They really seethed at that one, so many salty comments lol.

      • deadcream@sopuli.xyz
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        15 hours ago

        Larian has six studios and over four hundreds of employees. They are not as big as Ubisoft of course, but they are still very much an AAA game studio.

          • M137@lemmy.world
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            6 hours ago

            So did many of the other big AAA devs, then they changed. You’re not making any point at all. And don’t get me wrong, what Larian has done is amazing, and the response from the rest of the AAA game studios is both hilarious and depressing, but sadly not surprising. Most AAA studios got big by doing good, they wouldn’t have gotten that big otherwise. But then either new people came in an fucked them up or the ones already there got greedy and lost touch with reality, it’s the same with many other things.

      • Klear@lemmy.worldOP
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        15 hours ago

        Larian has close to 500 employees across studios in seven different countries. They’re definitely the good guys (at least for now), but they are not an example of a small indie studio.

        • errer@lemmy.world
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          15 hours ago

          BG3 being DRM-free and playable indefinitely also demonstrates that you can have plenty of success and not break your own product to do so.

          • RazgrizOne@piefed.zip
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            13 hours ago

            Totally agree but the person they’re responding to implied they were some scrappy indie production. Ex33 (there are caveats/asterisks here but still) is a much better example. I think at its peak the whole team was like 40 people with hired hands.

            • msage@programming.dev
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              11 hours ago

              They did not, they said you can be successful without corpo overhead and bullshittery.

              • RazgrizOne@piefed.zip
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                11 hours ago

                Not to mention that studios like Larian have proven that it’s entirely possible to make a blockbuster game without teams of 400 heads, changing direction and leadership every few years and laying off the people who made the product in the first place. They really seethed at that one, so many salty comments lol.

                • EldritchFeminity@lemmy.blahaj.zone
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                  3 hours ago

                  Show me on the doll where that comment said Larian is an indie developer. Saying that they lack corporate interference does not equal claiming that they’re an indie team.

                  There’s this neat thing between indie devs and AAA corporate studios called AA. Big enough to fund larger projects than indie devs while being small enough to usually still be private companies that aren’t beholden to investors and therefore can take larger risks than the AAA devs are allowed, letting them make the games that they would want to play. CD Projekt RED and FromSoft both fit into this category as well, though all 3 companies are getting big enough to potentially start being considered AAA studios.

    • BestBouclettes@jlai.lu
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      14 hours ago

      History taught us that corpos would literally burn the world for a few more bucks. And by history, I mean right now.