- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
I was excited until the article clearly outlined that it was a multiplayer, online-only game.
Alas.
Ah, the magical words that make me lose any interest in a game immediately.
Mine is 'PvP only"
The whole pvp / combat section was utterly confusing too. I don’t think I care about this at all. The beginning sounded great though, like Starfield without a plot and more focus on exploration and base building. Doesn’t sound like they have ship interiors though.
Eh well Elite Dangerous is technically an “online game” in the most minimal sense possible. And it’s the best spaceship sim ever made by far. It’s not perfect by any means and I hate Frontier Studios, but it’s still the best. It depends how “online” this game is. Could be good. Could also be hot dogshit. Idk.
Play freelancer, and see if that statement still holds true to you.
For me, I enjoyed Elite Dangerous way more than Freelancer. Freelancer was too much arcadey for me, and I was never able to properly immerse into it.
Elite, on the other way, thanks to it being a MMO where I got a pretty nice semi-RP guild, along with stunning visuals and VR support, was one of the first games I was able to immerse into and just chill, exploring around. Which surprised me, since I usually get bored easily without a fast progress or a goal in mind, due to my short attention span, but this game completely captured me and it was first game that I just simply spent time in.
Of course, it’s just my subjective experience. But there is something Elite must be doing extremely well, because this has not happened to me in any other game to this extent.
My issue with Elite…is probably that I’m dumb. My character is locked to my epic account, my character is also soft locked with no money and a busted ship, pretty sure stranded in space somewhere. I’d like to just start from scratch, but I can’t for the life of me figure it out…as I said…kinda dumb.
It has been a while since I played, but afaik ypu can always just self-destruct the ship through one of the side menus or keybinds, and then you can either pay insurace cost to get the same ship repaired, or abandon it for the default ship, which should also respawn you somewhere sensible.
I don’t recall if there’s any story or anything else ypu’d want reset, the tutorial is standalone and since it’s a sandbox I don’t think there’s much else to reset.
Been a few years since I had a stab at it, maybe I’ll have a look and see if I can figure it out
Freelancer is very arcadey and extremely dated.
Agreed, and it still holds up as the best space Sim game ever in my opinion. The reason it wins that award for me is because it’s fighting/flying style felt really interesting and dynamic. We’re as every other space Sim I played did not capture that as well. That being said, I do enjoy alot of aspects of other space Sim games, so I’m not her to say they are bad. Just that freelancer is the best as a whole package. Only really negative to the game is that Microsoft owns it and because of that the only long term progression of the game is fan made.
I find the combat & flight model the biggest weak point of it to be honest, and certainly light years away from that of Elite Dangerous.
To each there own I guess :)
i wouldn’t even classify freelancer as a space sim. it’s a point’n’shoot sandbox arcade game with a market. the story is great, the worldbuilding is good, but you could swap out the space part for basically any other vehicle-heavy setting without changing the mechanics. it’s sid meiers pirates in space, basically. the flying model, being constrained as it is by the entire world being flat, always felt like a weird compromise.
personally i think games like Flight of Nova or Outer Wilds are far better space sims, but they don’t really have most other parts of freelancer, like combat or factions.
the closest one can get in the modern era is probably the X series which to me feels better that freelancer but still feels pretty simple. if i am in space i want to feel like i’m in space. i want more games to go the Rogue System or Objects in Space route.
Yea the flat thing I can agree with. Guessing they decided on that to streamline world building. Everything else I still disagree on, primarily because they are games, not Sims, so when I say space Sim game I mean the general direction of the game. If we want to get all technical, then the x games and elit don’t even come close to star citizen. And you will never hear me say star citizen is my favorite space Sim game.
that’s a take i’ve not seen before. i would never compare star citizen to any of those simply because it’s not a game. it’s a collection of systems intimately connected to one man’s hubris and a multimillion dollar grift.
I think the way ships feel in Elite is better than Freelancer, but also KSP has the best space flight physics in any game.
Very good point, “best space sim” is somewhat subjective, as some people consider the best one to be the most accurate physics wise. We’re as I considered freelancer to be the best based of my enjoyment of the experience.
Never played it but if it’s comparable then I’ll check it out.
Fair warning it is a bit old, so it may not run well on newer os, but there are fan made patches to help with that.
If it lets you selfhost then that isn’t an issue
Why do so many people hate this?
If I want a single player experience, I’ll go read a book. There’s far better and far more stories available.
Games are for playing with other people.
You know books and games are different mediums, right? Or are games, films, books and music all the same thing in your mind?
There are great single player games that don’t even have a story.
I cant tell if youre serious or not. If not, people can pursue activities for other reasons than stories and playing with other people. For example, they can enjoy gameplay, interactive stories, visuals, immersion, being creative, etc.
Aside from the rebuttals already mentioned - I’ve always had an aversion to online only games because GaaS means that someday the game can just stop existing, especially for a smaller studio. Give me at least the option to play P2P, if not single player.
I like reading books, but with any other medium than games you are limited to a passive role. They can’t make a story your story the way a game can.
What lol
Is this like X4?
Could be interesting if true but thems are some big shoes to fill
This sounds ambitious for a small studio. It doesn’t help that both Northgard and Dune: Spice Wars felt feature-light to me, maybe due to their signature genre blending.
Could be they’ve scaled up (and trust me, I’m yearning for more space games in the AA category), but too many of these projects are shooting for the moon and falling short. I’d love to see a stretch of releases with smaller scope–like Everspace 2–that the industry can build on, because space games are not where they were in 2000. Chris Roberts is off in his ivory tower doing his thing, and the big devs are either planetbound or obsessed with procgen.
I have this jank-ass game I found because of Starfield discourse that does everything you want from a space game, but without polish and the story line part isn’t finished so it’s mostly just a sandbox right now (though this is acceptable for me, since I just wanna sandbox game anyway).
My biggest complaint is that it doesn’t give you enough info to really understand what everything is or does so you need to look it up elsewhere. But even with all its jank and weirdness, it’s more fun than Starfield.
Hoo boy if you want a janky as fuck space game that’s also insanely fun, check out Empyrion: Galactic survival (Steam link: https://store.steampowered.com/app/383120/Empyrion__Galactic_Survival/). Specifically, Reforged Eden, which is a full overhaul mod of Empyrion. Shoutout to HWS, the public PvE server I played on.
Explore planets, kill aliens, do some mining, build a base/production site, build a lopsided ship from scratch and realize that weight and center of mass are a thing, cry when you didn’t put enough shielding on your fuel tanks and they explode your whole ship.
Explore space, kill alien space ships, do some space mining, build a space base(!), realize that artificial gravity is a thing as you sail away from your space station, cry when your oxygen runs out.
A lot of game aspects feel like they’re from the 90s, but other aspects are super in depth and really fun to figure out and optimize.
The fact that it’s made by essentially one guy is also just insane.
So nobody played StarMade then? Okay…
Starmade had a lot of great ideas and potential, but then just got abandoned in a half assed and buggy state.
Looks like one of those forever Early Access games
I mean, it is, but the headline acts as if the concept hasn’t been done before.