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Joined 2 years ago
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Cake day: June 30th, 2023

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  • Each server would likely have to utilize a payment service.

    Yeah but that would mean each server has to take custody of funds, have their own individual contractual agreements with game companies, handle refunds, bear all the legal and tax burdens of this, and get people to trust they won’t scam them. It’s just too much of a burden, these are all things that benefit heavily from centralization and economies of scale, due to the legalistic nature of payments. You would end up with one dominant instance and unused federation, if there was even anyone willing to deal with all that stuff to begin with.

    I feel like you could solve this stuff pretty well with crypto, having payment go directly to the game devs, and a no refund policy or something to simplify things, but crypto is too hated so that wouldn’t work right now.










  • Makes sense. I played Dota for some time and honestly that was one of the things I enjoyed about it, unreasonable people being furious with me while being totally helpless to do anything about it other than lose their shit. Although it’s a dirty sort of enjoyment and makes things extremely awkward; on an emotional level what you want out of the match is for your teammates to fail, but you’re obliged by the rules and a sense of sportsmanship not to throw, so even if you don’t want to be dishonest about what you’re doing it’s hard to play seriously.

    I think it would be cool if there was a moba that somehow formalizes the adversarial relationship you have with your team. Maybe like a Survivor esque battle royale setup; in the beginning it’s 5v5, and you’ll be advantaged by the success of your team, but ultimately you are going to have to betray them to win, and also the losers will have an opportunity to influence the outcome.