Street answer: Hellz yiih
Street answer: Hellz yiih
Likely a contraction from a lack of activity while sleeping. Similar to how singers need to do vocal exercises to achieve the full range of what their voice can achieve wbich, in my experience, means being able to reach higher notes than lower notes.
I recognise Marley Brinx, but who’s the other one?
Longer answer: easily yes.
Legally distinct is where things can get extremely murky already. A spiritual successor is in no way guaranteed to get the sales figures of the original IP. Sometimes fans go rabid, others not so much.
Now, in less general terms Dead Space is a horror game, a niche segment of the market that traditionally “doesn’t sell well”. In usual big game company fashion, it’s really difficult, if not impossible to get apples-to-apples numbers on sales and costs. I’m not claiming to be a DS fan, let alone expert but does spending $162M (Callisto Protocol’s reported cost) on the development of a niche game, that is a legally distinct game from a franchise that has been reported to not sell well sound like a good idea?
I couldn’t find a sales figure for DS3, a game that I remember being poorly received by fans at the time so the best I can do is use the 4 million copies from DS2, a game that was supposedly a commercial failure with a $60M budget. CP had a sales expectation of 5 million copies. At $60 per ideal sale, Krafton were apparently expecting to make $300M. Does 85% profit margin sound realistic?
Keeping in mind EA and other large publishers in the AAA and rolls eyes AAAA sphere have a history of over-estimating their sales numbers, begging the question of whether the people setting these numbers are doing so realistically or just because that much profit sounds nice?
Regarding your question of EA or IP (or market), I’d add on “Or is it due to project mismanagement?”. Are incompetence and greed making it so that fans will never see more of a franchise they love?
And yet they still won’t just sell off the IP, like many others they’re sitting on, doing nothing with. We need reform to the IP system. Make IP squatting both illegal and impossible by default.
Notice how there’s rarely an announcement for these things?
And unfortunately the real world is basically corpo world
You look good signed
SE1 is a game I’ve wanted to get into but the awkwardness and requirement to do homework for basically everything has always seen me bouncing off. Hopefully a sequel will iron out those issues. I don’t mind the potential complexity, just make the on-board less of a wall.
The manga and anime market is about to get real dystopian in the west.
Getting the full, but streamlined experience? There’s still a difference between watching a film and playing an interactive film.
You can’t see it but I promise I’m celebrating.
Feels like ages since I’ve seen your posts. Good to see you back.
So long as it’s a ban from the online portion instead of the singleplayer, that’s fine by me. I’ve already lost most of my interest in the next game from them due to their scummy practices so if their next move is to get rid of any true offline component, it’ll complete kill both the game and the company for me. We don’t need another Ubisoft or EA.
My shocked Pikachu face is starting to feel worn out with shit like this. No duh they’re going to milk online again. Obviously, there’s not likely to be singleplayer DLC again, and they’ll likely lie about not being able to add the multiplayer update stuff to singleplayer. Just like last time.
Are you taking volunteers?
I don’t doubt it’d feel good for me too
I can certainly help you have more on your face, if you like…
You know books and games are different mediums, right? Or are games, films, books and music all the same thing in your mind?