What? Since when does Valve prohibit companies from redirecting customers to non-Valve purchasing flows? Because that’s what this ruling is about, it says Apple can’t prohibit apps from telling users to go buy off-platform for lower prices. Valve isn’t doing that with Steam afaik, actually I’m not aware of any other platform that does this
Every company who takes a cut from in-app purchases, be it subscriptions or DLC, should be kneecapped by this ruling.
It’s one thing for the hosting marketplace (App Store, Steam, Play Store, etc) to take a cut from the initial purchase of a game/app. But it’s a whole other issue for that initial marketplace to keep reaching further into the dev’s pockets and take a cut from in-app purchases unrelated to where it was originally obtained.
That just turns paid apps into splash screens for in-app purchases though. That way apple never gets a cut because the “purchase” is in-app. Pay to be listed (maybe tiered depending on downloads) seems fair especially because it doesn’t incentivize people to do scammy things with pricing. It’s already a fee anyway.
In game purchases in steam games don’t have to pay Valve, nor does Valve prevent you from uploading your game to other stores, which is what this ruling was about.
I have many issues with the gamer deference to the steam monopoly… But they don’t partake in this particular abuse: taking a cut from the dev for all in game purchases. They only take a (sizeable) cut for the initial game purchase.
Interesting that Andy Yen does not have a Wiki page. But Proton says “Previously, Andy was a research scientist at CERN and has a PhD in particle physics from Harvard University.” so, I think he’s very smart, he’s just outside of his lane here.
So, I initially wanted to just kneejerk respond yes, it is absurd to suggest this ruling against Apple… would have any kind of generally noticable effect on inflation.
But I wanted to check the actual numbers.
Ok, so, total US consumer spending in 2024 is about $64 Trillion.
… The Apple App Store generated $105 Billion in revenue in 2024.
Ok, napkin math: 30% off of lets just say literally all App Store payments… , ok, we’ve cut costs by about $32 Billion… shave that off the $64 Trillion…
And voila!
A rough general price reduction of… 0.05%
Call a median US yearly income $60K, and they’ve saved $30 bucks. Maybe the cost of either one or two DoorDash meals, depending on where you live… probably much closer to just one.
Yeah, even of the companies don’t pocket the difference, he’s an idiot to suggest that this will cut inflation.
This guy is just not very smart, I think.
I think he’s a salesperson trying to sell the idea that getting rid of the apple tax is good for consumers.
I mean that’s not wrong. I had no idea Apple was double-dipping like this. I wonder if Google is doing the same thing…
Every store does this. Even Holy Valve
What? Since when does Valve prohibit companies from redirecting customers to non-Valve purchasing flows? Because that’s what this ruling is about, it says Apple can’t prohibit apps from telling users to go buy off-platform for lower prices. Valve isn’t doing that with Steam afaik, actually I’m not aware of any other platform that does this
Valve will even allow developers to create their own Steam keys free of charge and sell them wherever they want with no commission whatsoever
That’s pretty open I’d say
Lol, as long as you properly plan in advance and coordinate such a thing, not the way that uh… Dead Matter tried to do it.
Dear god what a fustercluck.
Any of the video game console companies.
Every company who takes a cut from in-app purchases, be it subscriptions or DLC, should be kneecapped by this ruling.
It’s one thing for the hosting marketplace (App Store, Steam, Play Store, etc) to take a cut from the initial purchase of a game/app. But it’s a whole other issue for that initial marketplace to keep reaching further into the dev’s pockets and take a cut from in-app purchases unrelated to where it was originally obtained.
That just turns paid apps into splash screens for in-app purchases though. That way apple never gets a cut because the “purchase” is in-app. Pay to be listed (maybe tiered depending on downloads) seems fair especially because it doesn’t incentivize people to do scammy things with pricing. It’s already a fee anyway.
Welcome to Android lol
“This app is Free!”
*opens app*
“Psyche! Get your credit card out…”
They literally do not lol
In game purchases in steam games don’t have to pay Valve, nor does Valve prevent you from uploading your game to other stores, which is what this ruling was about.
Here comes the Steam defenders.
I have many issues with the gamer deference to the steam monopoly… But they don’t partake in this particular abuse: taking a cut from the dev for all in game purchases. They only take a (sizeable) cut for the initial game purchase.
Interesting that Andy Yen does not have a Wiki page. But Proton says “Previously, Andy was a research scientist at CERN and has a PhD in particle physics from Harvard University.” so, I think he’s very smart, he’s just outside of his lane here.
So, I initially wanted to just kneejerk respond yes, it is absurd to suggest this ruling against Apple… would have any kind of generally noticable effect on inflation.
But I wanted to check the actual numbers.
Ok, so, total US consumer spending in 2024 is about $64 Trillion.
… The Apple App Store generated $105 Billion in revenue in 2024.
Ok, napkin math: 30% off of lets just say literally all App Store payments… , ok, we’ve cut costs by about $32 Billion… shave that off the $64 Trillion…
And voila!
A rough general price reduction of… 0.05%
Call a median US yearly income $60K, and they’ve saved $30 bucks. Maybe the cost of either one or two DoorDash meals, depending on where you live… probably much closer to just one.
We’re saved from inflation rofl!