

Oh my bad.
Any reason why those formats are worse than epub?
Usually a lurker.
Maybe I should’ve just shut up and thought for a bit longer before writing that comment…
If you want to talk to me elsewhere, you know how to reach me.
Oh my bad.
Any reason why those formats are worse than epub?
Never had issues sideloading epubs with Calibre on my PW.
For the same reason you usually shouldnt store 2FA in the passwordmanager.
Besides that Aegis has some features like automated (encrypted) backups when accounts are removed/added.
Also can use multiple different 2FA protocols (even Steam when your phone has root).
No company phone = Me using a desktop app for work related 2FA.
Not my problem.
Can you export accounts in (encrypted) json?
(And Aegis has amazing backup features like backup after changes to accounts.)
As if I would use a 3rd party to host my bitwarden data.
Eitger 1st party or selfhost. But some unknown 3rd party? Way too risky.
Aegis ia even better
Who else does it (as of now) other than Google (Pixel)
Nice article.
Enjoyed reading it.
A few months ago, I alao went on a small spree of deleting from my ~500 accounts.
Some companies/services were offline, some redirected, some had no or very cumbersome ways to delete my data.
Sometimes I juat wanted to edit my email.
Welp. No can do bro. Your E-Mail is cemented in place and only the heat-death of the universe can remove it.
Sounds interesting and eases my concern about the dependency on large corporations.
PS: What I meant by comparing Flatpack with the packaging from the SteamSDK is the general idea behind it (e.g. containerizing and isolating from the OS).
Like I mentioned: I am gaming quite a bit (lately more on it than on my regular PC) on my SteamDeck.
So what if Steam stops development of the SDK or turns evil?
What other choices do devs have if they want to keep their systems compatible with all distros?
It looks to me as if you can either rely on proton/WINE or be stuck with the SDK if you run native.
So something akin to flatpak/snap?
Isnt that the purpose and source of controversy vs distributing them the usual way of repositories?
Edit: Had some time to read the README.
Very interesting. But that sounds, like a vendor lock-in. Essentially devs are forced to use the Steam SDK to make it executable on Linux or face the issue of checking the compatibility of every distro, no?
When talking about a container environment you are talking about WINE, arent you?
But if we are talking about native developed games, how would that look?
That sounds to me like 1st priority-development will be continued using Windows as a base + DirectX and reliance that WINE will somewhat manage that.
How would native Linux look for game devs in terms of platform targeting?
Noticed and will be reading now.
ARM vs x86(x64)
Besides that: Performance (and not even that considering what iMacs can provide)
Besides that? Probably not much else.
Technically a Pi (-clone) suffices for most tasks.
Anything you’d need a smaller system for that a laptop/notebook can’t achieve but a traditional deskrop/sff system is to big for.
In the end it’s just a small PC.
Well then: Clear it up.
I run headless debian VMs at home on a proxmox HV and another NUC with Debian that does Docker tasks.
My steckdeck runs the stock OS and am not scared to tinker within it.
Never assumed to be a pro and would consider an amateur at best that isnt scared to tinker.
It’s just that I prefer convenience most of the time.
So then. These are my cards. Explain what I learned wrong about the fractured linux ecosystem.
So far I know that Arch, Debian and RHEL the biggest distro families are.
Edit: Very helpful. Downvoting instead of telling me where I am wrong.
(Yes my comment was provocative but @AbsolutelyNotAVelociraptor@sh.itjust.works should just tell where I am wrong if they are so sure of themselve).
Like this?
https://youtu.be/pCyvgcyj6Ak