• Elgenzay@lemmy.ml
    link
    fedilink
    English
    arrow-up
    3
    ·
    8 days ago

    I had done everything in the game and had trouble with one little thing that i wasn’t piecing together to complete it, so i had to look up a hint for that, and everyone on the forums were really careful to only give as much information as you need, which i appreciate.

    Details

    Getting inside the ash twin project. I had even done all the quantum moon stuff - i wish that would have been integral to complete it or at least have given me bigger hints for getting inside

    I really love the DLC as well, it’s more linear and thus more straightforward but it does a really good job at guiding you such that each discovery leads to the next one, and the tricks you learn to progress are really fun and creative.

    • mr_account@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      8 days ago

      Keeping things very vague, I was in the same position as you and “figured out the puzzle”, tried 3 times with no success (idk if something glitched?) and so I figured I was wrong. Spent another 5 hours looking around for another way with no success and had to look it up. It’s the only blemish on what was otherwise one of the best games I’ve played in at least a decade.

      • Elgenzay@lemmy.ml
        link
        fedilink
        English
        arrow-up
        2
        ·
        7 days ago

        Really glad I’m not alone here haha. I felt terrible for looking it up but my whole ship log was complete

    • kryptonianCodeMonkey@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      8 days ago
      Regarding your details...

      Still trying to give no more than a hint here for any others that may read this. That one is probably the singular hardest puzzle to figure out. It really only has the one clue pointing out the twins’ shared nature due to their proximity. Then on top of that, it basically requires you to use a your thrusters in a way that you really rarely ever have any other reason to use. It’s a good way to make the solution well hidden even in plain sight, but it is typically a difficult one to figure out.

      • psycotica0@lemmy.ca
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 days ago
        Regarding that...

        I was lucky to stumble into the ATP earlier than I should have, but I’m confused what you need thrusters for? I can’t even imagine how thrusters factor into the entrance…

        • kryptonianCodeMonkey@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          8 days ago
          trying to figure out how to say this without giving away too much...

          You would want to be at the right place. The problem is that there’s a struggle to be at the right place when the conditions are right. You can get lucky and stumble into the right place. But if you’re being more intentional, your thrusters can help you do that. Just… not how you usually use them most of the time. They serve dual functions.

          • Elgenzay@lemmy.ml
            link
            fedilink
            English
            arrow-up
            3
            ·
            8 days ago
            Full spoilers

            You don’t need thrusters though? There’s a little cubby in the teleporter room that you stand in to avoid being pushed by the sand, then you can simply walk into it when it’s active. Did you use thrusters instead somehow?

            • psycotica0@lemmy.ca
              link
              fedilink
              English
              arrow-up
              2
              ·
              8 days ago
              Commenting on full spoilers

              Yes, this is what I did. I would wait in the alcove until the column was directly overhead, and then step out into the path while it’s active. I never even considered that I might also be able to down thrust to accomplish the same thing, but now I at least understand what they were talking about, and it’s neat that there are two solutions to this. I love this game…

            • kryptonianCodeMonkey@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              ·
              8 days ago
              also full spoilers

              If you hang out in the cubby and time it right, you don’t need thrusters (or if you crash your ship on the bridge and use it as cover, which I’ve seen too). You can just step forward onto the pad in the time window and the teleporter triggers before you are sucked up but the sand column. If you dont notice the covered cubby and try to come from the opposite tower for the ember twin, or if you leave the cubby too early, you have to fight against that gravity. You can use your downward thrusters, though, to counteract that and still make it.