• kryptonianCodeMonkey@lemmy.world
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    7 days ago
    Regarding your details...

    Still trying to give no more than a hint here for any others that may read this. That one is probably the singular hardest puzzle to figure out. It really only has the one clue pointing out the twins’ shared nature due to their proximity. Then on top of that, it basically requires you to use a your thrusters in a way that you really rarely ever have any other reason to use. It’s a good way to make the solution well hidden even in plain sight, but it is typically a difficult one to figure out.

    • psycotica0@lemmy.ca
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      7 days ago
      Regarding that...

      I was lucky to stumble into the ATP earlier than I should have, but I’m confused what you need thrusters for? I can’t even imagine how thrusters factor into the entrance…

      • kryptonianCodeMonkey@lemmy.world
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        7 days ago
        trying to figure out how to say this without giving away too much...

        You would want to be at the right place. The problem is that there’s a struggle to be at the right place when the conditions are right. You can get lucky and stumble into the right place. But if you’re being more intentional, your thrusters can help you do that. Just… not how you usually use them most of the time. They serve dual functions.

        • Elgenzay@lemmy.ml
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          7 days ago
          Full spoilers

          You don’t need thrusters though? There’s a little cubby in the teleporter room that you stand in to avoid being pushed by the sand, then you can simply walk into it when it’s active. Did you use thrusters instead somehow?

          • kryptonianCodeMonkey@lemmy.world
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            7 days ago
            also full spoilers

            If you hang out in the cubby and time it right, you don’t need thrusters (or if you crash your ship on the bridge and use it as cover, which I’ve seen too). You can just step forward onto the pad in the time window and the teleporter triggers before you are sucked up but the sand column. If you dont notice the covered cubby and try to come from the opposite tower for the ember twin, or if you leave the cubby too early, you have to fight against that gravity. You can use your downward thrusters, though, to counteract that and still make it.

          • psycotica0@lemmy.ca
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            7 days ago
            Commenting on full spoilers

            Yes, this is what I did. I would wait in the alcove until the column was directly overhead, and then step out into the path while it’s active. I never even considered that I might also be able to down thrust to accomplish the same thing, but now I at least understand what they were talking about, and it’s neat that there are two solutions to this. I love this game…