Yeah yeah, what about making the EGS program not suck for customers? An overglorified browser running on top of unreal engine, no user reviews for games…
Do they officially support Linux yet? No heroic doesn’t count.
Because they have to, because their store is based in bribing developers for artificial exclusivity in an attempt to hurt Valve for proving that Pig Swiney was a moron a decade ago when he said PC gaming was dead.
This is all a vain attempt by a man child to get back at Gabe, and it’s abso fucking lutely a hilarious delight what an abject failure it all is.
Garbage store with no customer services struggles and burns money, because that’s what’s lazy customer fucking cash grabs should do - burn. Fuck epic, fuck Swiney, and fuck you if you defend them.
Steam really needs something like this. Even the first 100k would be a great start for boosting indie devs.
Instead they do the opposite and reward the big players.
Steam actually reduces their cut as you hit certain milestones. For your first $10M in sales, they take that standard 30%. Hit the $10M mark, and their cut drops to 25% for sales between $10M and $50M. Push past $50M, and Steam only takes 20%.
I think ideally the first xk should have somethong like 10% since there’s still payment processing fees and such. After that have 30% then go down on huge amount of sales (to keep the big boys happy and on steam)
Why do you want to keep “the big boys” happy?
I mean, if you’re Gabe then I get it. If you have a spare yacht call me, let’s talk.
But if you’re not, then… what’s the reasoning there?
Not me, but i do want steam to stay the main game platform, if the alternative is epic games. That means you want to keep big studios on the platform.
On the other hand the vast majority of the money that valve makes comes from indie games, not big studios.
My go-to is GoG, but I definitely want Steam to lose some market share in favor of literally anybody else. I will worry about moving that extra share towards GoG when the market isn’t a full on monopoly.
But hey, yeah, stop using Steam and go to Gog whenever you can. You heard it here first. DRM-free software should be your first choice.
GOG and Itch are both great services. Epic is run by a psychopath and working hard to create the walled garden they themselves have been railing against. That’s why EGS can go to hell but I’ll gladly buy from the others.
And yet, still, they can go fuck themselves.
They’re so desperate to make their store front a thing 😂
I have to give it to Valve, their marketing team is really good.
Do they even have one? I thought it’s rare situation when the product speaks for itself.
I assume they mostly just do Steam sale and store organization stuff these days. Maybe they were involved with the SteamDeck but I mostly saw word of mouth for that.
Cool, still fuck em though
A lot of Steam Stans here.
Here’s some neat facts:
- Epic Games is the same Source Developers behind Unreal Engine 5. UE5 is arguably the best game engine right now for modern graphics.
- Epic Games Unreal Engine 5 is Free to start developing and only kicks in commission after X% of sales.
- Both Steam and GoG take a ~30% commission on all game sales.
- Steam games aren’t DRM-free (neither is EGS, but 0% + the driving force behind UE5?)
- The Steam Source 2 Engine is proprietary; only their team can develop Source games.
It sucks that EGS is looking to suck up games, customers, data, etc. Their App / Interface also kinda sucks. UE5 on the other hand kinda rules, and Steam has been quietly collecting cheques while their Source Engine has collected dust. Almost all my games are on Steam but the ones I want to keep I’ve been getting through GoG.
GoG I think has a solid business model of DRM free games and game preservation. EGS is leading in one of the industry’s most innovative and developer-accessible game engines for the foreseeable future. Steam is going to have to make some tough decisions I think to compete as time goes on.
Neat facts, but they don’t justify the awful game store they have created. They can’t even handle a downloads queue that you can change around, which is embarrassing. They have 1% of the features that Steam provides, so rightly they can’t charge the same.
Would be nice if Source 2 was available to anyone, but it isn’t a product they want to sell/support. It’s mostly meant to power their own games (like most game studios, they can have their own inhouse engines). Maybe as it gets more mature they could explore this possibility idk.
Steam has been quietly collecting cheques while their Source Engine has collected dust.
Very innacurate.
Valve create so much great software around gaming. Steam gets updated very frequently with bug fixes and new features (just recently we got game recording).
Source 2 is likely constantly being worked on (featured in 2 of the most popular pc games: CS2 and Dota2). Maybe randoms like us could never use it, but they still work on it unlike your statement would suggest.
Not to mention Proton, which helps every linux gamer run Windows games.
30% may sound steep, but it’s not really when you consider what Steam provides: Game distribution (downloads, forever), community features, steam workshop/marketplace (if implemented), inventory system, game networking, in-game purchasing, achievements, etc, etc. I’m not a game developer, but theres probably a million more things they do. I’m not even mentioning the features they provide just for us, the gamers (mainly family share, thats simply amazing).
I’ve been getting through GoG.
Very awesome, GOG and their goal of preserving video games is great.
My p.s. wrapup is that Epic is barely a launcher when compared with Steam. Yes Epic can launch a game, but it does nothing else (well) at all.
Even with all the years they have had for development, they’d rather try to shove money into game devs faces (or customers with free games) than fix their app. I hope they realise this is a mistake, because you can get game devs to move over with lots of money, but customers who are spending money won’t if they arent treated well. This isn’t a long term strategy they have been using and this 0% fee seems like desparation to me (not to say they are poor, cuz fortnite pays the bills, but they likely aren’t seeing much growth).
I hate defending corporations, but Valve is the one that I hope every other company looks at and tries to mimic because they have only done good for their customers.
It s a good start ngl.
What about taking a different route altogether and not be greedy? what about charging a flat fee (your costs plus some profits to run the infrastructure like yearly or monthly). What about not being evil?
There is a huge business opportunity IMO to do just that. Have a store, charge a flat fee, add whatever percentage wire transfers take (1-3%). You make money, you out-compete everyone and you are the good guy.
Like Steam is doing?
I don’t think their cut is them being greedy.
Your plan might not be economically feasibile, because companies need money for growth (new products, R&D, etc), so only charging enough to run is not possible.
Steam is probably doing a kindness by not charging an infrastructure fee every year to developers, that shiz would probably really expensive.
The cost of the cloud features they provide is likely, usually, understated. Just the bandwidth costs alone of allowing your game to be downloaded whenever the user wants and however many times they want is expensive enough. Add on cloud saves and all the other niceties…
All that is just to say that Epic is likely losing a lot of money here just to try enticing more developers to move over, and maybe bring some customers too, but it’s not gonna work. They are lucky the fortnite piggybank lets them do this, but it’s not smart by any means.