Valve today (12 November 2025) announced their new Steam Machine (x86 CPU, 6x more powerful than Steam Deck) and Steam Frame (self-contained and PCVR streaming VR headset with ARM CPU & “FEX” translation of x86 to ARM) to be released in early 2026. No prices yet.
I’m trying to speculate what effects this will have on the wider Linux ecosystem. Both devices will be running Steam OS and be open so you can run any OS.
First, I’ve read many people state that the Steam Deck considerably increased the number of devices running Linux, so it seems to me that these two new devices will accelerate that trend.
Second, it seems to me that the Steam Frame will significantly increase VR use and development for Linux.
Third, I wonder what the implications of Frame’s x86 to arm translation layer (based on FEX, an open source project that I only learned about today) as well as Android compatibility (they state it can sideload Android APKs) will be. Could this somehow help either Linux on Apple silicon or Linux phone efforts? I’m very unfamiliar with what’s going on with either of these efforts, so I may be way out on a limb here.
What do you think about all this?
Edit: this article may prompt some additional thoughts with its discussion of the openness of the Frame - https://www.uploadvr.com/valve-steam-frame-catalog-whole-compatible/
Steam Machine
If the Steam Machine really takes off, I see way more people moving to Linux on their main rigs and laptops, and in turn making companies stop ignoring it, if it becomes a massive success I imagine:
- Mainstream games like FIFA supporting Linux
- Apps like Affinity Studio being distributed through Steam officially supported via Proton.
- Epic games will be the last company to keep ignoring Linux.
- Valve adopting Waydroid for SteamOS (for Netflix, Spotify, YouTube, etc)
- NVIDIA will redouble their Linux efforts.
- Greatest than ever VR support in Linux
Steam Frame
- Lots of Linux apps will work on Android desktop mode, like LibreOffice, Inkscape, etc.
- Linux phones will receive a lot more maintainers and funding.
Steam Deck
- Android apps on the Deck via Valve’s Waydroid
- Steam Deck 2 on ARM
Other
- New use cases for ARM will motivate RISCV to speed up it’s growth.
- KDE & Arch will receive more funding from Valve
- More contributions to the Kernel
- More Linux developers
- Increased security for Linux
- Flathub will grow
Steam frame could be big for vr on linux. Before steam deck came out I dualbooted windows for gaming because gaming didn’t work well on linux. Nowadays its great. Steam vr is super buggy on linux right now and doesn’t even have feature parity with steam vr on windows. Hopefully steam vr becomes good on linux because I would imagine the steam frame needs it to be good
I thought it was obvious, 2026 is going to be the year of the Linux desktop.
If the Frame is as open as the Deck it will be the perfect device for VR devs to play around with and make awesome stuff with. i think one of the things holding back VR was that almost every headset was super locked down.
If the Quests had been more open we’d have had much more experimental games. Maybe the Metaverse would actually be a thing. But Meta prefers to keep everything under their control not realising that this hampers development and adoption.
Look at the article that I edited the OP to post. It sounds like Valve is intent on keeping this thing as open as possible. I agree that it could lead to really interesting developments, not to mention when you consider the SD card slot and the high speed accessory interface that will allow external cameras and who knows what else. This thing is going to be crazy.
Interestingly enough, when Quest first released the hand tracking functionality I remember seeing some really interesting developments using that, but I guess the developers never took it all the way to publish games with those concepts.
I know what you asked about is the Machine and Frame, but I’m super excited about the controller. I love my old steam controller I got on fire sale, but its an extremely flawed device. If they can polish that to the standard of the Deck, I’m so in, especially since you know it’ll work well on Linux with no firmware BS.
Definitely agree. Had a couple of them and loved some of the ideas (touchpad sticks, gyro to mouse aim, all of the Steam Input flexibility) but they never really eclipsed my rechargeable Dualshocks in terms of feeling right. Taking some of the Deck’s refinements and giving it another spin is welcome.
Yes, I’m definitely interested in the controller too! I only mentioned Machine and Frame because I figured those might both have an impact on Linux, but I didn’t even think about how the Steam controller may become a nice standard controller for Linux.
Having a Linux machine, with decent hardware as a common target for developers will have huge implications for gaming in Linux. The SteamDeck has already inspired more devs to make native Linux versions of their games, rather than relying on Proton. This should expand the appeal for devs even more so
Interesting points, thanks!
I’ll drop what I said about this in another thread:
I think you probably need to understand the underpinnings of what Valve accomplished over the past few years to understand why the Frame is useful.
Essentially, it’s a Deck strapped to your face. Same OS, same everything, just different hardware platform.
Valve spent the time to revamp SteamOS in order to make it more portable to various devices, which are now launching. Couple that with their efforts on Proton, and you have an entire ecosystem with very little in the way of preventing people from adopting these devices with their ease of use.
Steam Deck was just sort of the appetizer and test launch to gauge interest and build a fully functional hardware development and support vertical in the company, and it was wildly successful. I guarantee (if they can get the price right) that the Frame will sell WAY more units than the awful Vision Pro. I honestly think people might adopt this over buying another version of the Deck if it’s comfortable.
Some things I expect to happen with the Frame launch:
- A more expanded integration of Desktop features. If Valve doesn’t do it, the community will.
- Virtual screen management
- Theater mode for viewing media
- Virtualized VR input (like steam-input but VR)
- Pairing capabilities for multiplayer
- Half-Life 3 release (not joking)
like steam-input but VR
That’s already a thing, I saw a video of someone streaming a VR game to a Quest 3 via Steam Link and using it to map hand gestures to regular VR controller actions, allowing him to play games with no hand tracking support controller-free
That’s slightly different. That is mapping controllers to already existing inputs for a game, which steam-input already does.
Mapping all the sensors of a VR headset for motion and tracking is an entirely different thing, though kinda similar in some sense.
They also have been tapping Code weavers or just serendipity but there is a lot of movement on the open source x86 to arm translation space too. Which for games on VR headsets is a big deal. https://www.codeweavers.com/blog/mjohnson/2025/11/6/twist-our-arm64-heres-the-latest-crossover-preview
They’ve already said they’ll be using FEX: https://www.pcgamer.com/hardware/vr-hardware/steamos-launching-for-arm-fex-translation-layer/
Interesting comments, thanks!
I fully agree that this will sell way more than Vision Pro. I think this is pretty much guaranteed. The highest price I’ve seen estimated for the Frame is $1200, so it will much cheaper and much more versatile.
I also think that Theater mode for media is pretty much a guarantee at release, given that they’ve already demoed playing regular non-VR games in Theater mode.
I’ve also seen some mentions of Linux desktop on it, but haven’t seen any concrete details about it.
To be fair, I think they’re slightly different markets.
The AVP is a “Productivity” device and seems more focused on “Mixed Reality” use with it’s super high quality passthrough and what not, vs the Frame which is more focused on gaming, has black and white passthrough and (I’m assuming) no Real World mapping so you can’t have floating windows that stay where you put them in your physical space for example.That being said I think more sales than the AVP is a guarantee, on the price alone.
If anything, the real question is if that “VR Productivity” market that Apple is targeting really exists. (didn’t the HoloLens fail?)That’s true about them being different markets and also the comparison to HoloLens!
Where have you heard that Frame won’t have Real World mapping?
That was just an assumption, I should probably make that clearer on my comment.
Got it, thanks for the clarification. I would be surprised if any VR headset with inside-out tracking wouldn’t have real world mapping today, but we’ll see!
Desktop is a built-in feature of SteamOS. They’d have to actually work to remove that by default. No reason for it not to be there.
Yeah, but I don’t think KDE has VR capabilities. So it’ll be interesting to see how that’ll work. They mentioned the ability of opening desktop applications in VR. So I think you’ll be able to position those in space.
It wouldn’t need to. They would just need to include a virtual desktop manager or interface to render the usual compositor in a VR sort of way. That’s why I put it in the list. Same thing that would make a theater mode would also allow a desktop to render in a space on a VR compositor.
Yeah, I can understand that. I had heard that Steam Deck had a desktop feature built-in. Some of the videos and articles about the Machine have shown and mentioned desktop apps and KDE, but not regarding the Frame, so I wasn’t sure, especially considering that Frame will be using a different hardware architecture.
But, what’s the user experience playing the MYST humble bundle on it?
Well it’s not going to suddenly be all VR’d up or anything 🤣
Part of the reason I would imaging they implementing a new kind of steam-input layer for VR is for things like a theater mode and desktop. I could see them making some sort of a simple hook for view controls in games for your exact scenario, but that would be heavily dependent on the game having something like free look already be possible, and then the developers just write a quick patch of a couple lines to hook the steam-vr-input hook into their code, and BAM.
Half-Life 3 release (not joking)
…. and all your credibility is gone.
You don’t read much, eh? Valve has confirmed it, people have seen it, and multiple artists and devs have confirmed working on the finishing touches in the past year.
They released Alyx with the Valve Index, which also confirmed to be a drop-in VR engine for the Half-Life games. Valve likes releasing their IP games as surprises, and no better way to sell out millions of units than releasing HL3 along with this new hardware.
Seems like a pretty safe bet.
That makes a lot of sense to me. I didn’t realize that there was already evidence for a new Half-Life existing out there.
The effort they are putting towards x86 emulation will definitely help the broader Linux community. I saw a bit about 24 min in on gamer nexas video. That would help down the line on all sorts of devices.
Yeah, pretty sure it was called “Fex” translation layer for emulating x86 binaries on ARM64. To me that was absolutely the biggest takeaway, because that’s a massive game-changer for eventually moving the industry away from x86 exclusivity and into wider adoption of other architectures.
Interesting, thanks!
If there is an easy way to extend the desktop to the virtual big screen it will put it higher on my list.
I would imagine that that’s the only way that they would be able to make a desktop work on Frame, no?
Im just not sure how much steamos specific or hardware specific stuff are a part of it.
Got it. We will find out soon.
yeah. I mean I will not be buying pre sales or anything. I will let it come out. See some people who bought it give a rundown and like the steamdeck pick it up down the line after a price decrease. If I do pick it up. Sorta need to be working before I can be buying toys.
Definitely a good idea with brand new technology.
Could this somehow help…Linux phone efforts?
I thought about this but the biggest problem with Android is lack of adoption from developers of third party app stores and UnifiedPush, and similarly widespread adoption of Play Integrity API. This won’t solve those problems.
There’s certainly the possibility that Android apps begin being distributed on Steam. But probably only gaming apps.
For sure.
I am excited to see more arm-based Linux devices for consumers. And the Snapdragon-based VR is exciting on that front.
It definitely won’t change anything for tomorrow or next year, but it does make me hopeful that better support is in the relatively near future.
Good points, thanks.
It will help with linux on macs for the few (including me) blokes running it
Wasn’t the issue there that there are no drivers for the specific Apple silicon hardware, so someone needs to invent them? Because we’ve had raspberry pi for ages. Software for ARM is a solved problem AFAIK.
I’m replying to you from Asahi Linux on an Apple Silicon Macbook. The drivers are definitely there!
FEX emulation of x86 on ARM CPUs has made many x86 games playable on my Macbook.
I’m replying to you from Asahi Linux on an Apple Silicon Macbook. The drivers are definitely there!
FEX emulation of x86 on ARM CPUs has made many x86 games playable on my Macbook.
Hmmm, good points that I hadn’t thought about or just wasn’t aware, thanks!
Good to know, thanks!
I still love my Index, but I’m 100% buying the Frame when it comes out. I haven’t tried the Index on Desktop SteamOS yet. I should do that. The groundwork for Linux and VR has likely already been laid out.
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