XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year.
Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. The aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.
Now, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance and eliminate the alien threat once and for all.
- XCOM on the Run: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
- Recruit Resistance Fighters: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
- Tactical Guerrilla Combat: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
- A New Breed of Enemy: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
- Research, Develop, and Upgrade: Build rooms on the Avenger to give XCOM new capabilities on the battlefield. Research, develop, and upgrade weapons and armor to fit your preferred tactics.
- Each Mission Is a Unique Challenge: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions, and goals.
If you’ve never played it, totally worth it!
Ah mate what a game. I think I own It about 4 times over. Steam, Xbox, switch, and gog (gotta have the drm free version ofc). Would strongly recommend getting both the main dlcs too. War of the chosen adds a significant amount of depth to the gameplay and shens last gift provides the option for robot armies, they don’t necessarily trump operatives in terms of usability. But damn if it isnt fun to drop 6 10ft droids into combat and watch the aliens get shredded.
Alien hunters is quite a good dlc too; and provides the player with some OP weaponry early on. Those battle axes for the ranger are a must have.
Lol, same, both this and the first one that I even got for the iPad. They are probably the games a replayed the most as modern games got, almost rivaling Max Payne 2 back in the day.
I would personally recommend this game to anyone who likes moving little guys round a grid to shoot baddies. It’s regularly on sale for like 95% off but if you’ve missed out thus far then now’s you’re chance. Be aware it’s very difficult for beginners, and that there’s a big expansion called War of the Chosen which adds a lot more content.
95%? No wonder people are missing.
Oh also I already have the game so if anyone wants my GOG code then let me know. You have to promise you’re actually going to play it though!
Me me me! And I will! Don’t remember if I ever played the second. But I did play the first!
I’ll DM you the code
Got it, thank you so much! Realised I never played this one, so I am excited!
I think XCOM2 runs like crap on the Deck. Otherwise a really good game.
It’s a bit power hungry but it ran perfectly well for me!
Absolutely one of the best games I’ve ever played. Doubly so with War of the Chosen. Triply so when you dive into the Long War Overhaul mod.
Unpopular opinion: I loved the first one. But IMO, by forcing turn limits upon the player they’ve ruined the second game’s gameplay for me.
The developers bragged in a promotional video that this time limit mechanic forces the player to “take rewarding risks”. But for me, it just felt like I’m forced to dumbly throw my precious troops away into ambushes and bad engagements in a game that is supposed to be about careful tactical planning, using scouting, terrain and tactics to your advantage to minimize losses. For crying out loud, the story is about you conducting guerrilla tactics against a more powerful enemy. You absolutely should be allowed to covertly place your pieces into key locations before starting combat. It resulted in having to replay every mission twice after you memorized where the enemies were and know where the ambush points are which makes for anything but an enjoyable game experience. I tried to play that game twice but always ended up uninstalling it after a few early missions because how frustrating and unfair it felt. The game also kept getting locked up in game breaking glitches and crashes which didn’t help.
I really wish they did away with that turn limit and adopted the gun mechanic that Phoenix Point has. That would be a fantastic game.
I think it’s just a very difficult game, and there’s absolutely no shame in turning the difficulty down until you get the hang of it. I read that the purpose of the time limits is to stop you being overcautious and moving one soldier while leaving all the others on overwatch.


