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Joined 2 years ago
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Cake day: July 8th, 2023

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  • Unpopular opinion: I loved the first one. But IMO, by forcing turn limits upon the player they’ve ruined the second game’s gameplay for me.

    The developers bragged in a promotional video that this time limit mechanic forces the player to “take rewarding risks”. But for me, it just felt like I’m forced to dumbly throw my precious troops away into ambushes and bad engagements in a game that is supposed to be about careful tactical planning, using scouting, terrain and tactics to your advantage to minimize losses. For crying out loud, the story is about you conducting guerrilla tactics against a more powerful enemy. You absolutely should be allowed to covertly place your pieces into key locations before starting combat. It resulted in having to replay every mission twice after you memorized where the enemies were and know where the ambush points are which makes for anything but an enjoyable game experience. I tried to play that game twice but always ended up uninstalling it after a few early missions because how frustrating and unfair it felt. The game also kept getting locked up in game breaking glitches and crashes which didn’t help.

    I really wish they did away with that turn limit and adopted the gun mechanic that Phoenix Point has. That would be a fantastic game.







  • Not necessarily. These animals can be acclimatized and eased into it in stages to give them a fighting chance. Even if the chance of success is slim, I still fully expect the assholes who decided to breed these animals in captivity to be financially liable to cover the cost of that.

    Otherwise, whoever owns these animals should be legally bound to financially support them until they die of old age. If someone decides to breed sentient creatures in captivity they should know that they can’t just discard them like an old newspaper if that doesn’t turn out to be a good investment.