I’m really speaking for myself here, but my main issues were the micro transactions that are in the game. Before the game was released, it was announced that you can use real money to purchase wakestones to revive yourself, rift crystals to hire stronger pawns, a portcrystal to fast travel, and even to change your character’s appearance (as well as some other items). After the game’s release people quickly realized that buying these were not necessary at all and they could all be obtained easily through normal play, but the damage was already done. It left a sour taste in my mouth and made it seem like the devs or the publisher were not confident in the game and felt like they needed to add a way to milk some more cash out of the people who bought it.
Unless there’s a multiplayer aspect where it gives an unfair advantage, while it might be a bit unsavory and potentially predatory, I think being able to get those mtx in game “legit” without it being a slog is honestly much less shitty then other MTX I’ve seen.
I agree. As long as I can get the same items in-game relatively easily, then I’m fine with someone else spending money to make their game more enjoyable. I have more than enough wake stones and port crystals or whatever to make my game enjoyable without having to grind to get them, so I don’t care if someone else skips the minor steps I put in for them.
I mean, that’s just every Capcom release now. It has nothing to do with their confidence or anything, they just add pointless microtransactions because some suit at the company thinks it’s a good idea. It’s the same shit with Devil May Cry 5, all the recent Resident Evil games, literally everything they published. If that’s honestly the only thing keeping you from playing Dragon’s Dogma 2, you’re making a mistake.
I’m really speaking for myself here, but my main issues were the micro transactions that are in the game. Before the game was released, it was announced that you can use real money to purchase wakestones to revive yourself, rift crystals to hire stronger pawns, a portcrystal to fast travel, and even to change your character’s appearance (as well as some other items). After the game’s release people quickly realized that buying these were not necessary at all and they could all be obtained easily through normal play, but the damage was already done. It left a sour taste in my mouth and made it seem like the devs or the publisher were not confident in the game and felt like they needed to add a way to milk some more cash out of the people who bought it.
Unless there’s a multiplayer aspect where it gives an unfair advantage, while it might be a bit unsavory and potentially predatory, I think being able to get those mtx in game “legit” without it being a slog is honestly much less shitty then other MTX I’ve seen.
I agree. As long as I can get the same items in-game relatively easily, then I’m fine with someone else spending money to make their game more enjoyable. I have more than enough wake stones and port crystals or whatever to make my game enjoyable without having to grind to get them, so I don’t care if someone else skips the minor steps I put in for them.
I mean, that’s just every Capcom release now. It has nothing to do with their confidence or anything, they just add pointless microtransactions because some suit at the company thinks it’s a good idea. It’s the same shit with Devil May Cry 5, all the recent Resident Evil games, literally everything they published. If that’s honestly the only thing keeping you from playing Dragon’s Dogma 2, you’re making a mistake.