It will be, if they can figure out how to deliver a good glasses-free affordable experience for a shared screen.
Thus far, it’s only been single user screens that have been able to do glasses free at an inexpensive cost like the 3DS and even this article is about a monitor.
For big shared screens like TVs it’s always glasses or glasses-free, but prohibitively expensive. And that’s what kills 3D every time, the fucking glasses.
Probably faster to just wait for holodeck-like tech
Holography, the real kind, not the Star Wars kind, is probably the way forward. The display would be about as flat as current ones, but the image would appear three dimensional from any angle and wouldn’t require glasses. You could even lean side to side to change your perspective. I remember reading ages ago that a lab was working on it, but I think they had a frame rate of one every few minutes and it was monochrome and I haven’t heard anything since.
I’m with you there. It was very frustrating when Nintendo made the most successful iteration of this so far to hear a bunch of people crap on it only to turn around and go nuts over VR tech that had all the same drawbacks AND made you puke.
I pull out a 3DS every now and then still and man, after not using one for a while it still feels like a magic trick.
With VR an important aspect you’re not mentioning is the 3D movement you are now able to do, inhabiting the played character in a more true to form way
Oh, no, it’s clearly a different application of stereoscopy, don’t get me wrong, but it’s still stereoscopy. It does things that flat 3D screens don’t do, but it still has a lot of the same downsides and some extra ones on top. It’s insane to me that people who were extremely hostile to 3D monitors as being gimmicky transitioned smoothly to being wowed by mixed reality monitors, which really, REALLY aren’t nearly as good as having a physical screen you can look at with your eyeballs. The brief period of time when the Apple Vision Pro was a thing felt surreal.
Hell, of the two, I’d say the implementation of the 3DS matured better, and by the time of the 3DS XL pretty much every hardware issue had been solved. Arguably even modern high-end HMDs don’t solve all the problems and limitations imposed by hardware nearly as well as the 3DS did in just two iterations. Sure, different applications, and HMDs are trying to solve way harder issues that are often caused by both physics and the design of human eyeballs… but that’s kinda my point. I was actively bummed out that the Switch dropped that display tech.
I would be a lot more lenient if it was just a lack of enthusiasm, but man, a lot of people were actively, rabidly hostile towards any form of stereo 3D. I’m talking AI-style gleeful anger here. I know we’ve memory holed it a bit, but it was… a lot.
I like 3D. I wish 3D would catch on, and technologies would advance. I’d LOVE to watch sports, on a 90 inch projection screen, in native 3D.
But 3D seems to be the “fetch” of the tech world. It’s just not going to be a thing.
It will be, if they can figure out how to deliver a good glasses-free affordable experience for a shared screen.
Thus far, it’s only been single user screens that have been able to do glasses free at an inexpensive cost like the 3DS and even this article is about a monitor.
For big shared screens like TVs it’s always glasses or glasses-free, but prohibitively expensive. And that’s what kills 3D every time, the fucking glasses.
Probably faster to just wait for holodeck-like tech
Holography, the real kind, not the Star Wars kind, is probably the way forward. The display would be about as flat as current ones, but the image would appear three dimensional from any angle and wouldn’t require glasses. You could even lean side to side to change your perspective. I remember reading ages ago that a lab was working on it, but I think they had a frame rate of one every few minutes and it was monochrome and I haven’t heard anything since.
I’m with you there. It was very frustrating when Nintendo made the most successful iteration of this so far to hear a bunch of people crap on it only to turn around and go nuts over VR tech that had all the same drawbacks AND made you puke.
I pull out a 3DS every now and then still and man, after not using one for a while it still feels like a magic trick.
With VR an important aspect you’re not mentioning is the 3D movement you are now able to do, inhabiting the played character in a more true to form way
Oh, no, it’s clearly a different application of stereoscopy, don’t get me wrong, but it’s still stereoscopy. It does things that flat 3D screens don’t do, but it still has a lot of the same downsides and some extra ones on top. It’s insane to me that people who were extremely hostile to 3D monitors as being gimmicky transitioned smoothly to being wowed by mixed reality monitors, which really, REALLY aren’t nearly as good as having a physical screen you can look at with your eyeballs. The brief period of time when the Apple Vision Pro was a thing felt surreal.
Hell, of the two, I’d say the implementation of the 3DS matured better, and by the time of the 3DS XL pretty much every hardware issue had been solved. Arguably even modern high-end HMDs don’t solve all the problems and limitations imposed by hardware nearly as well as the 3DS did in just two iterations. Sure, different applications, and HMDs are trying to solve way harder issues that are often caused by both physics and the design of human eyeballs… but that’s kinda my point. I was actively bummed out that the Switch dropped that display tech.
I would be a lot more lenient if it was just a lack of enthusiasm, but man, a lot of people were actively, rabidly hostile towards any form of stereo 3D. I’m talking AI-style gleeful anger here. I know we’ve memory holed it a bit, but it was… a lot.