
Chimps massacre and cannibalize rival tribes on the regular.

Chimps massacre and cannibalize rival tribes on the regular.


One of the founders thought we should draft a new constitution from scratch every few years and they created the ammendment system specifically so any part could be scrapped and remade in case there were problems. They clearly didn’t think it was perfect, just good enough for the time. They certainly didn’t expect us to slow down and stop with the ammendments, at least.

You’ll lose that opinion real fast if you learn about chimps, dolphins, or even lions.
You can also get really good at Lute Hero, but it takes longer.


And if you’re looking at absolute numbers or as a proportion of the total population.
The money grind in 3 is easy, too. You just need to buy a house, rent it out, use that to buy another house, etc.


And changing yourself. Frequent magic users would get old and spindly, I believe occasionally glowing. Axe swingers would get ripped. Your character would be a literal representation of your playstyle and that was cool as hell.
It was both more and less involved than that. Putting XP into the Strength stats made your character buff, Skill stats made them tall, and Will stats gave you glowing patterns on your body, except in 3 where they made your tattoos glow instead. What you actually did was irrelevant, just how you spent your XP. In Fable 1, buying levels also made your character older, but age became connected to plot in 2 and was dropped as a morph in 3. Moral alignment in all three and ethical alignment in 2 and 3 also affected character appearance, but the specifics varied a lot between games.


Vista was good eventually, but certainly not on launch. It launched with absurdly aggressive popups about for User Account Control and backwards compatibility was somewhat spotty, largely due to the security changes. By the end, though, it was actually really solid, to the point that Win7 essentially launched as Vista Service Pack 2 with a new taskbar skin.


My problem with the Forerunner stuff in Halo 4 is the same problem I have with all the aesthetic changes in 4 and 5 - it’s extremely busy. 1, 2, and 3 have a sleek and simple design language that makes it very easy to tell what’s happening in chaotic combat. The vibrant colors and shiny materials even give Halo 3 an almost heroic fantasy vibe. They deliberately went the other direction with Reach to enhance the grim tone of the game, but environments are still relatively simple so that enemies stand out. 4 and 5 put excessive lines and greeblies on absolutely everything. It’s all so packed with details that you sometimes lose enemies in the background and it can be difficult to tell what you’re looking at.


Nintendo is consistently terrible about not having solid launch titles.
I’ve also seen volume settings not kick in until you loaded a save file. Also, PS1 era Final Fantasy games that don’t acknowledge your button mappings until the save has been loaded, so that B is select and A is cancel on the main menu, but the other way in-game.
RPGs are absolutely terrible about giving you the ability to inflict status effects on enemies, but not giving random encounter enemies enough HP to justify inflicting statuses, and then also making the bosses immune to them.


And the point I’m making is that only a handful of games are keys; the vast majority are still on the cart, same as the last system.


Games aren’t “games”, they’re download keys.
Generally agree with your post, but a large majority of games really are games. If they’re a download key, it’s very clearly labelled on the box.


Which is exactly why I hated them resigning in protest.
Dude, the average chimpanzee tribe is only about three dozen individuals and there are maybe a quarter million chimps in the world. We’re not special in our cruelty, we’re just populous.