There was that time Sega suddenly dropped the Saturn into the US market months ahead of schedule. Shot themselves in the foot doing it, too.
There was that time Sega suddenly dropped the Saturn into the US market months ahead of schedule. Shot themselves in the foot doing it, too.
A mouse mode could be extremely useful for things like Civilization or Fire Emblem. Of course, the touch screen is also great for that and Three Houses and Triangle Strategy didn’t support it.
Sure, but the game sets the resolution, not the console. The game might get a performance boost or a more stable frame rate on better hardware, but unless it gets a patch to detect which system it’s running on and adjust the resolution accordingly, most games will still run in 720p.
Would the NFC system in the stick interfere with hall effect sensors?
I’m guessing the all grey model probably sold better than the one with colorful joycons so they lead with that this time.
Maybe in three or four years when the mid-gen refresh comes out.
Like they said, muy mal.
RROD was actually 3/4ths of a circle. A full red circle was a different and less troubling error.
Unfortunately, that’s the anti-scalper countermeasure. Crippling their crypto mining potential didn’t impact scalping very much, so they increased the price with the RTX 40 series. The RTX 40s were much easier to find than the RTX 30s were, so here we are for the RTX 50s. They’re already on the edge of what people will pay, so they’re less attractive to scalpers. We’ll probably see an initial wave of scalped 3090s for $3500-$4000, then it will drop off after a few months and the market will mostly have un-scalped ones with fancy coolers for $2200-$2500 from Zotac, MSI, Gigabyte, etc.
Holography, the real kind, not the Star Wars kind, is probably the way forward. The display would be about as flat as current ones, but the image would appear three dimensional from any angle and wouldn’t require glasses. You could even lean side to side to change your perspective. I remember reading ages ago that a lab was working on it, but I think they had a frame rate of one every few minutes and it was monochrome and I haven’t heard anything since.
Micro is actually tactics since it’s on the level of a single engagement. Strategy is more about the game as a whole, like scouting and map control.
I just want an RTS I can actually play with my wrist in its current condition. I can do the earliest C&C campaigns, but that’s partially because the AI isn’t good enough to require fast and precise mouse movements. I just physically can’t do micro anymore and attempting it hurts, but most RTS games are designed in such a way that micro is required.
Personally, I started on the first part of the remake trilogy, then stopped when I realized how annoyed I would be about waiting for the sequels. So now I’m waiting for all of it to be out on Steam before I start again.
Yes to the first part, but the second part is just how businesses work? If your gross income is lower than your expenses you’re operating at a loss and it’s not sustainable. Wages should absolutely be higher, though. Quick back-of-the-napkin math shows that last year Walmart made a net profit of over 11 billion dollars and employed just over 2 million people. They could boost every single employee’s pay by $5000 annually and still make a billion dollars in profit.
Back to the Future 2 had 16:9 flat screen TVs that were wall mounted. It’s one of only two things it got right about the future, the other being that Japan would still be using fax.
I completely stopped playing when they sunsetted the equipment that made my somewhat unusual warlock build work.
Lots of things about our elections were designed with the assumption that it would take ages for people to get anywhere, hence the delay. Not really relevant anymore, though.
Huh, I was able to just close the pop-up and play the video as normal.
Cyberpunk 2077 used the static levels on launch, but changed to almost everything leveling with you in 2.0. I think the change actually worked better for the game, but it’s also done differently than every other game I’ve seen use that approach. Enemies gain stats much slower than V does, so a level 20 V still feels much more powerful than a level 1 V, but you also have the freedom to explore rather than having arbitrary beef gates making it nigh impossible to go to certain parts of the city before you’re supposed to.
On the other hand, I also love Morrowind’s painstakingly hand-crafted world with static enemies and hand-placed loot. In most games done that way, however, returning to lower level areas is typically a complete waste of time.
Ultimately, I think both systems can work if they’re done well, but everything leveling up is almost always done poorly, or at least worse than the average game with static levels.
A system I have thought of before is a hybrid where enemies have a target level and then their actual level is the average of your level and the target level. For instance, if an enemy’s target level is 20 and you’re level 1, they’ll be level 10. You probably won’t be able to do much to them. But when you get to level 10, they’ll be level 15, which you might be able to deal with if you’re good. You’ll eventually out-level them, but they’ll still be interesting to fight because when you’re at level 40 they’ll be at level 30. I only make the occasional mod, though, so I’ve never gotten to test if this actually is fun.
At least some of them probably can’t afford to replace it if they sell it.