You have to include the risk of not succeeding. Without high graphical fidelity to differentiate yourself, you’re forced to compete on gameplay alone. Large companies like Nintendo do not know how to make hits reliably. That’s why Nintendo keeps recycling old franchises.
Look at all of the indie games that no one plays. There are thousands and thousands of developers out there making games. The vast majority of them never succeed. It’s just like trying to become a New York Times best selling author. Notice how Disney hasn’t cracked the novel as a medium. That’s why they spend all their money on big budget Star Wars and Marvel movies and TV shows.
Well yeah, most indie games suck. If I pick a random game from Steam, the chance of it sucking is pretty high. Indie games fight an uphill battle of marketing and standing out from the crowd.
Some indie games rock, the problem is finding them. AAA solves this with massive marketing budgets.
Notice how Disney hasn’t cracked the novel as a medium.
It’s the Texas sharpshooter fallacy writ large. You can always pick the winners after the games are written. The hard part is picking a winner of a game beforehand.
Those are books published by Disney written by established individual authors. They’re not gang-writing books the way they make movies.
Sure, Disney acts as a publisher, but I think it would be naive to think that they don’t direct the content of those books. Likewise, I imagine they use a lot of Disney outsiders for their movies as well as part of the production process. At the end of the day, it doesn’t exactly matter whether it’s Disney staffers doing the writing or someone on the outside, it’s being published under the Disney brand.
The question is: did Disney commission the Percy Jackson series or did Rick Riordan shop around for publishers like a traditional book author and happen to get picked up by Disney?
You have to include the risk of not succeeding. Without high graphical fidelity to differentiate yourself, you’re forced to compete on gameplay alone. Large companies like Nintendo do not know how to make hits reliably. That’s why Nintendo keeps recycling old franchises.
Look at all of the indie games that no one plays. There are thousands and thousands of developers out there making games. The vast majority of them never succeed. It’s just like trying to become a New York Times best selling author. Notice how Disney hasn’t cracked the novel as a medium. That’s why they spend all their money on big budget Star Wars and Marvel movies and TV shows.
Well yeah, most indie games suck. If I pick a random game from Steam, the chance of it sucking is pretty high. Indie games fight an uphill battle of marketing and standing out from the crowd.
Some indie games rock, the problem is finding them. AAA solves this with massive marketing budgets.
They have.
It’s the Texas sharpshooter fallacy writ large. You can always pick the winners after the games are written. The hard part is picking a winner of a game beforehand.
Those are books published by Disney written by established individual authors. They’re not gang-writing books the way they make movies.
Sure, Disney acts as a publisher, but I think it would be naive to think that they don’t direct the content of those books. Likewise, I imagine they use a lot of Disney outsiders for their movies as well as part of the production process. At the end of the day, it doesn’t exactly matter whether it’s Disney staffers doing the writing or someone on the outside, it’s being published under the Disney brand.
The question is: did Disney commission the Percy Jackson series or did Rick Riordan shop around for publishers like a traditional book author and happen to get picked up by Disney?
Yeah, idk. I’m guessing it’s one of those cases where he started solo, then Disney noticed and paid him to publish w/ them.