Mama told me not to come.

She said, that ain’t the way to have fun.

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Joined 3 years ago
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Cake day: June 11th, 2023

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  • There’s absolutely room for interesting LGBTQ and minority characters in a mainstream game. For example:

    • femboy who happens to be really good at sniping or shanking people
    • obese person as your tank or support
    • trans (either way) as a ninja or shape shifter (maybe a little on the nose?)

    And so on. Make them interesting to play as, and also include some “traditional” characters (hot, scantily clad women, muscular men, etc). Each character should be interesting, visually distinct, competitive to play with, and not too stereotypical.

    Games should be fun first and foremost, then interesting, etc. Including minorities is a pretty distant nice to have, so if you’re going to do it, make them fun and interesting to play with.


  • Exactly!

    In games like these, there’s absolutely room for minority or less “appealing” character design. Give them interesting abilities that match their character design and they’ll see play. But you should also have some conventionally “appealing” characters because it turns out people like to role play as someone more attractive than they see themselves IRL.

    Provide a good mix so people can role play however they want, and keep things balanced such that some of the minority characters see play by the min/maxers.



  • I’ve thought about this idea for my own project, and my best solution is to have a network of trust where people rely on curation from their peers and thus only see the content their peers have approved.

    The main benefit is also the main downside: content you disagree with is still there, you just don’t see it. That means there could absolutely be pockets of CSAM and other content on the network, but your average user wouldn’t have that on their system since they only store curated content.

    I’m not sure how I feel about that, but I think it’s the best you can do without centralized moderation.