Mastodon: @misk@pol.social
Piefed: @misk@piefed.social
Opinions exclusively of my own and of voices in my head.
Autism, communism, arthitism, cannabism.
- 45 Posts
- 10 Comments
misk@sopuli.xyzOPto Games@sh.itjust.works•Call of Duty: WW2 on PC Game Pass yanked offline amid reports security exploits are leaving players with screens full of smutEnglish31·19 hours agoI have something like 500h in TF2 from back before Valve killed it with lootboxes and I haven’t really experienced porn sprays. I think people didn’t want to risk VAC ban from a paid game.
misk@sopuli.xyzOPto Games@sh.itjust.works•Nintendo addresses Switch 2 price, supply versus demand, and Game-Key Card concernsEnglish2·2 days agoI guess the point was that if you have a very low performance ceiling it acts as an equalizer of sorts. An indie developer doesn’t need to be as much concerned with competing with big AAA publisher if the end product will not differ that much in graphics and graphics, for better or worse, sell games.
misk@sopuli.xyzto Games@sh.itjust.works•Valve cooperates in banning Steam mod for depicting “historical revisionism” - AUTOMATON WESTEnglish24·2 days agodeleted by creator
misk@sopuli.xyzto Games@sh.itjust.works•Statement on Stop Killing Games - VIDEOGAMES EUROPEEnglish29·4 days agoPrivate servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.
I’m cool with not designing games to be online-only from ground up. Your concern was noted, video game lobby.
misk@sopuli.xyzOPto Games@sh.itjust.works•Valve conquered PC gaming. What comes next?English1·5 days agoYou made it sound like they had 100+ full time employees specifically („payroll”) but it could also mean they paid €1 bounties to 101 people. I know they subcontracted Proton to CodeWeavers (~50 people) who have been working on Wine for ~20 years by then.
misk@sopuli.xyzOPto Games@sh.itjust.works•Valve conquered PC gaming. What comes next?English31·5 days agoHow much money did Valve put in? Where do those 100+ devs come from?
Improperly redacted documents from the initial Wolfire case — later hidden — indicated that Valve had only 336 staff in 2021, with just 79 of them working on Steam. We’ve remade it using data reported contemporaneously:
Fediverse does everything I require out of social media. Functionality of threadiverse is mostly there and getting better (Piefed will probably replace Lemmy as the go-to eventually), apps are better. Mastodon / microblogging was always good enough for communicating with real people, it’s when you’re an influencer you run into limitations but who cares about that. Maybe there aren’t that many people that are into this and that’s okay because we’re not a corporation that needs to report quarterly growth forever.
misk@sopuli.xyzOPto Games@sh.itjust.works•EA CEO’s pay is up, as EA worker median income dropsEnglish0·13 days agoI’m not sure how that solves the problem.
misk@sopuli.xyzto Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com•What type of piracy do you think will become harder to do over time?English2·15 days agoWhy would manga piracy ever get hard, unless they stopped printing it on paper?
Could be, I’m in Eastern Europe so there weren’t that many servers and I hung out in maybe a dozen or so. You’d also expect this area to be the hive of scum and villainy but it was mostly nice people playing in general.