I guess the point was that if you have a very low performance ceiling it acts as an equalizer of sorts. An indie developer doesn’t need to be as much concerned with competing with big AAA publisher if the end product will not differ that much in graphics and graphics, for better or worse, sell games.
Hmm, I guess I’m weird then, because graphics don’t excite me very much. If a game is good, I don’t really care how detailed the graphics are, as long as the art style is good.
This is the rational opinion. Which should be enough to let you know that it’s not the majority opinion. Consumers, as a collective, are nearly braindead.
I guess the point was that if you have a very low performance ceiling it acts as an equalizer of sorts. An indie developer doesn’t need to be as much concerned with competing with big AAA publisher if the end product will not differ that much in graphics and graphics, for better or worse, sell games.
Hmm, I guess I’m weird then, because graphics don’t excite me very much. If a game is good, I don’t really care how detailed the graphics are, as long as the art style is good.
This is the rational opinion. Which should be enough to let you know that it’s not the majority opinion. Consumers, as a collective, are nearly braindead.