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Joined 2 years ago
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Cake day: August 2nd, 2023

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  • It’s all in how he communicates, not what. He’s an old-school con man, a confidence trickster. That whole style relies on the fact that people are really bad at judging character, and someone who lies with a straight face and never shows an iota of guilt will be believed to be innocent and truthful no matter what evidence is presented against them.

    Combine that with a heavy dose of sunk cost fallacy and an increasingly uneducated and desperate electorate, and it’s easy to see why many follow him despite his near complete lack of articulateness.





  • It’s playable solo (and only solo in the current beta branch), but the devs have been nerfing that playstyle for years in the name of multiplayer balance. There are artificial limits on what one player can learn and do, with massive penalties to anything you didn’t start the game with. They include those nerfs in single player because they intend for NPCs to pick up the slack after they’re introduced.

    (Note: NPCs have been a promised upcoming feature “after the next set of changes” for nearly fifteen years at this point.)

    Fortunately they include settings to undo the learning speed nerfs, and hopefully will add more to make the upcoming crafting rework less of a pain for solo players. The litany of tweaks available at world creation is one of my favorite things about Project Zomboid, right after all the stellar business name puns.


  • That’s not a bad description, though Stationeers is even more hardcore than Vintage Story. It’s ridiculously complex, to the point you need basic mastery of several different systems just to survive the opening of the game. I’m talking building complete and fully-modeled atmospherics and electrical grids from scratch, with a single block in the wrong configuration being potentially run-ending (I’ve plugged my oxygen tanks into an improperly set up system and lost my entire air supply more than once). It’s incredibly rewarding after you do figure it all out, though.

    It’s also the one survival game I can think of where a single minor mistake remains crippling even tens of hours into a playthrough. Your only insurance against disaster is whatever redundancy you built into your systems. It truly nails how monumental a task surviving on other planets would be.








  • For a prime example of this, look no further than EA’s former CEO John Riccitiello, who keeps getting executive positions despite being objectively bad at his job.

    He was hired as EA’s COO (and later CEO) despite having zero experience in the video game industry (his prior work was at places like Pepsi and Clorox). EA under Riccitiello tried to squeeze every cent possible out of customers through aggressive microtransactions (he infamously stated in a stockholder meeting that he’d like to charge Battlefield players a dollar per reload), pushed to make every game always-online to prevent piracy (a decision that lead to the disastrous SimCity reboot, and the Sims 4 only escaped the same fate due to SimCity’s dire reception [though it’s theorized its vastly simplified gameplay compared to earlier Sims titles is a remnant of this time]), was a major proponent of the worst sorts of anti-consumer DRM such as SecuROM, and treated employees like trash leading to an exodus of talent. EA was voted the worst company in America twice during his tenure, and people online celebrated when the stock price plummeted and he was finally pushed out.

    His post-EA career was also a disaster. After leaving EA (with a golden parachute, naturally), he was hired as the CEO of Unity Technologies - the company behind the Unity game engine - due to his “industry expertise”. Over the next few years he ran the company into the ground with awful monetization strategies (he’s the one behind the “runtime fee” fiasco, where Unity wanted to charge game developers by how many times their games were installed), wasted billions of dollars acquiring middleware vendors (mainly ad and analytics companies), and set engine development priorities that chased mobile game fads over what the actual users of their product wanted. He “resigned” when the stock price dropped by over 60% in a year due to his mistakes, and the engine’s reputation hasn’t come close to recovering from the damage his leadership caused.

    I can’t wait to see what company he ruins next.





  • As an aside, if you want to try a fun heist game without needing to worry about letting down any teammates, I highly recommend checking out Heat Signature.

    It’s single-player and is a 2D, top-down heist game where you sneak aboard space ships to complete objectives like assassinating a crew member, stealing something valuable, hijacking the entire ship, etc.

    It looks simple, but things get crazy fast. One minute you’re sneaking behind guards and knocking them out with a wrench, the next you’re teleporting into a locked cabin, shooting out the glass so the explosive decompression blows you and your target into space, then teleporting back to your original location (because you used a recall teleporter that does so automatically after a few seconds) while they slowly asphyxiate, before hacking the nearby turrets to shoot down any investigating guards while you sprint back to your shuttle and escape.