vegeta@lemmy.world to Technology@lemmy.worldEnglish · 4 days agoNvidia's latest DLSS revision reduces VRAM usage by 20% for upscaling — optimizations reduce overhead of more powerful transformer modelwww.tomshardware.comexternal-linkmessage-square5linkfedilinkarrow-up13arrow-down10
arrow-up13arrow-down1external-linkNvidia's latest DLSS revision reduces VRAM usage by 20% for upscaling — optimizations reduce overhead of more powerful transformer modelwww.tomshardware.comvegeta@lemmy.world to Technology@lemmy.worldEnglish · 4 days agomessage-square5linkfedilink
minus-squareMonkderVierte@lemmy.ziplinkfedilinkEnglisharrow-up0·edit-23 days agoWould be useful for competitive, if they didn’t care for high FPS already. But else? I personaly prefer better image quality over bigger numbers.
minus-squareFooBarrington@lemmy.worldlinkfedilinkEnglisharrow-up0·3 days agoLess VRAM usage means you can use higher-quality models and textures.
minus-squareREDACTED@infosec.publinkfedilinkEnglisharrow-up0·3 days agoAre you saying usage of DLSS reduces memory usage as opposed to not running frame generation? Are you saying that running lower native resolution with framegen but higher textures is going to make the game sharper?
minus-squarelime!@feddit.nulinkfedilinkEnglisharrow-up0·3 days agodlss isn’t frame gen, it’s supersampling
minus-squareREDACTED@infosec.publinkfedilinkEnglisharrow-up0arrow-down1·3 days agoTIL. Never used either.
Would be useful for competitive, if they didn’t care for high FPS already. But else? I personaly prefer better image quality over bigger numbers.
Less VRAM usage means you can use higher-quality models and textures.
Are you saying usage of DLSS reduces memory usage as opposed to not running frame generation? Are you saying that running lower native resolution with framegen but higher textures is going to make the game sharper?
dlss isn’t frame gen, it’s supersampling
TIL. Never used either.