not trying to defend anyone but graphics drivers (particularly in windows) are black magic fuckery. It’s no easy task, Intel Arc has been a very public example of how difficult this can be with their first foray into serious dgfx.
Considering the amount of legacy soft- and hardware the drivers have to interact with as well as all the fixes specific Programms need, its a complete nightmare to write these drivers. Especially since they pivoted from raw processing power to a mich more software supported system.
What I can’t excuse is the abysmal amount of quality control the seem to be doing.
How fucking hard can it be to write a functional driver for the device you built yourself?
not trying to defend anyone but graphics drivers (particularly in windows) are black magic fuckery. It’s no easy task, Intel Arc has been a very public example of how difficult this can be with their first foray into serious dgfx.
Like, very very very hard? The kind of hard that can’t be vive coded?
Considering the amount of legacy soft- and hardware the drivers have to interact with as well as all the fixes specific Programms need, its a complete nightmare to write these drivers. Especially since they pivoted from raw processing power to a mich more software supported system.
What I can’t excuse is the abysmal amount of quality control the seem to be doing.
If I’m not mistaken most of the driver is fixes for games doing weird shit with graphics api.