• Almacca@aussie.zone
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    19 days ago

    I’ve barely played Stardew Valley, but I bought it mostly because the developer is a good egg and I like to support such people. (I bought Dwarf Fortress for much the same reason)

    • LOGIC💣@lemmy.world
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      19 days ago

      I bought it because everybody said it was good. I’ve tried playing it several times, and I can completely understand that it’s good, but I always end up abandoning it before a year is up in game.

      • SlacksMcTavish@lemmy.ml
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        19 days ago

        You are missing out on so much of the game that early, but I do appreciate it’s not for everyone’s taste.

      • Deceptichum@quokk.au
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        19 days ago

        My biggest issue is that I’ve already played the core of the game severalteen times over the past 30 years with the Harvest Moon series. All SDV seems to have done is put a dating sim on top of it, which isn’t enough to keep me going.

        • Tarquinn2049@lemmy.world
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          19 days ago

          The Harvest Moon games were also all dating sims. The main thing Stardew Valley does is have like 20x as much content and variety as a Harvest Moon game with significantly fewer bugs or abandoned concepts. And the Harvest Moon games were already great as they were. But yeah, if you literally rolled every single Harvest Moon game feature into a single Harvest Moon game, it would still come up short against Stardew Valley. And it was made primarily by one dude that charged way less than any single Harvest Moon game for it.

          For the purposes of this comment “Harvest Moon games” refers to the ones made by the real Harvest Moon team, that eventually moved on to “Story of Seasons” when their franchise name was stolen from them. And also includes Rune Factory.

  • chunes@lemmy.world
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    19 days ago

    Love to see any engine that isn’t Unity or Unreal get some support. I’m getting really tired of the absurdly bad performance that a lot of simple unity indie games have nowadays.

    • criss_cross@lemmy.world
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      19 days ago

      I’ve been learning a lot of Godot myself. Don’t know if that’s still popular but it was gaining traction after the Unity license fiasco.

  • Pieisawesome@lemmy.dbzer0.com
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    19 days ago

    Is MonoGame still mono based? It seems like it’s going to be held back significantly unless they migrate to modern .net (core)