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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • So, a 55-inch TV, which is pretty much the smallest 4k TV you could get when they were new, has benefits over 1080p at a distance of 7.5 feet… how far away do people watch their TVs from? Am I weird?

    And at the size of computer monitors, for the distance they are from your face, they would always have full benefit on this chart. And even working into 8k a decent amount.

    And that’s only for people with typical vision, for people with above-average acuity, the benefits would start further away.

    But yeah, for VR for sure, since having an 8k screen there would directly determine how far away a 4k flat screen can be properly re-created. If your headset is only 4k, a 4k flat screen in VR is only worth it when it takes up most of your field of view. That’s how I have mine set up, but I would imagine most people would prefer it to be half the size or twice the distance away, or a combination.

    So 8k screens in VR will be very relevant for augmented reality, since performance costs there are pretty low anyway. And still convey benefits if you are running actual VR games at half the physical panel resolution due to performance demand being too high otherwise. You get some relatively free upscaling then. Won’t look as good as native 8k, but benefits a bit anyway.

    There is also fixed and dynamic foveated rendering to think about, with an 8k screen, even running only 10% of it at that resolution and 20% at 4k, 30% at 1080p, and the remaining 40% at 540p, even with the overhead of so many foveation steps, you’ll get a notable reduction in performance cost. Fixed foveated would likely need to lean higher towards bigger percentages of higher res, but has the performance advantage of not having to move around at all from frame to frame. Can benefit from more pre-planning and optimization.







  • Overall is that even a deal over a used headset? Even a fully featured non-stripped down one? Like given what features his headset does have, it’s comparable to some pretty old headsets… and it likely does even those bare minimum features more poorly than an older used headset would. Not to mention comfort.

    Like a 10 year old Rift CV1 has almost as much resolution at 90hz/fps instead of 60. And while it’s lenses would be relatively terrible now, they were pretty much the best option of their day, and likely still better than whatever this dude sourced. Not to mention their motion to photon was around 12 ms. The absolute best result this guy can hope for is 16.6ms, and that’s only if everything else in the pipeline is faster than the screens refresh rate… maybe it is… but I wouldn’t bet on it personally.

    I’m sure it was a fun project though.




  • There is also Hero’s Hour, a fresh(relatively) indie take on the HoMM series. One major difference that might be polarising is that every unit is displayed rather than being a single stack, and combat happens live rather than in turns. But you can set it super slow and pause too if need be.

    I generally hate RTS, but I really enjoyed it. It’s got a fair bit of content. And so many factions that are all quite different from each other.

    I have a fairly decent computer(4070s and a 7800x3d), it took about 100’000 units in active combat to start slowing it down. So no worries about how big HoMM armies can get and if it could run them all live. It can. Most of those units had to be summons, as it would take a pretty high levelled hero to have the stats necessary to field more than 10k units.



  • Despite most people saying it didn’t quite live up to the hype, maybe I had an appropriate amount of hype, cuz it totally lived up to the hype for me. Even initially when it was still pretty buggy at launch. Though I have also gone back and played it in VR too. I played a melee character at launch, knowing that it was going to be the most stable for the turbulent times. Then I played a precision shooter as my next character once the game got pretty fixed/stable. Then I played my tech/“caster” in VR once the game was fully good and ran well enough on my hardware that I could get comfortable frame rates(at least 90fps) using all the features the Luke Ross mod now supports for making VR look good at easy-to-run settings.


  • Right after the article mentions their rules of engagement in that situation being that they should have backed away from the moving car, it then states that the action would likely be considered justified due to the officer being in danger… from choosing to hold on to the moving car? Like his injuries are clearly because he didn’t let go of the car until it was going fast enough that he fell off and skidded… that seems like his choice and not something the driver did.

    They are not authorised or recommended to use force to prevent a “suspect” from fleeing.