Nintendo‘s experiments with novel features has paid off very often. The N64 brought an analog thumbstick and a new controller layout for 3D games. Wii was more radical with motion controls as the default input. The DS with dual screens, pen input, stereoscopic screen, wireless networking, was super innovative as well. All of these were super successful.
The Wii U and GameCube were the only less successful consoles of the last 20 years for Nintendo.
Legitimately! It’s been Nintendo’s whole thing and they’ve been amazing at it.
With handhelds especially, they have been wildly successful experimenting since the original Game Boy in 1989. Which makes the Switch’s “eventual” success mentioned in the article even more short-sighted.
The interesting thing to me about the GameCube and Wii U is that they were followed up by incredibly successful hits. The less successful consoles had to walk so their more radical follow-ups (the Wii and Switch, respectively) could run.
Nintendo‘s experiments with novel features has paid off very often. The N64 brought an analog thumbstick and a new controller layout for 3D games. Wii was more radical with motion controls as the default input. The DS with dual screens, pen input, stereoscopic screen, wireless networking, was super innovative as well. All of these were super successful.
The Wii U and GameCube were the only less successful consoles of the last 20 years for Nintendo.
Legitimately! It’s been Nintendo’s whole thing and they’ve been amazing at it.
With handhelds especially, they have been wildly successful experimenting since the original Game Boy in 1989. Which makes the Switch’s “eventual” success mentioned in the article even more short-sighted.
The interesting thing to me about the GameCube and Wii U is that they were followed up by incredibly successful hits. The less successful consoles had to walk so their more radical follow-ups (the Wii and Switch, respectively) could run.