cross-posted from: https://lemmit.online/post/4242386
This is an automated archive made by the Lemmit Bot.
The original was posted on /r/pcmasterrace by /u/trander6face on 2024-10-24 11:11:47+00:00.
cross-posted from: https://lemmit.online/post/4242386
This is an automated archive made by the Lemmit Bot.
The original was posted on /r/pcmasterrace by /u/trander6face on 2024-10-24 11:11:47+00:00.
I wonder if they have implemented NPU support into Folding@Home yet.
There are no plans for it, at least not for a while. Apparently F@H workloads are not suitable for the current NPUs
They need hardware that does actual useful work, not hardware accelerated autocorrect.
You can do lots of useful work with processors designed for large matrix calculus, but not a lot of folks want to run physics sims for some reason.
Sounds like it should do well with some advanced 3D stuff? Or wonky physics games like Goat Simulator or Amazing Frog
If there are game devs that want to try making a game out of a fluid sim, I’d be all for it. Realistically, most devs will have to wait for better middleware that adds NPU matrix acceleration to existing game engines.