Dohta confirmed that Nintendo uses DLSS upscaling technology and is offering it as a tool to others in response to a question from Inverse’s Shannon Liao.

“When it comes to the hardware, it is able to output to a TV at a max of 4K and whether the software developer is going to use that as a native resolution or get it to a smaller rate and an upscale is something that the software developer can choose,” he said. “And that’s, I think it opens up a lot of options for the software developer to choose from.”

As for hardware ray tracing, Dohta confirmed the chip can support it, and suggested this is yet another tool for software developers to choose to implement.