“like it or not, gen AI is becoming an invaluable tool for developers”…
…who wish to take a dump on their work.
Super weird take, honestly. Procedurally generated content gets no hate, despite it being janky dogshit, too.
EDIT: lol your downvotes don’t make your opinion more consistent
There’s more than one argument against generative AI being used in games, and they don’t all apply to proc gen content. It’s an apples to oranges comparison in most cases.
And yet you couldn’t describe one aspect of the differences 🤔
It will be used as a tool in pre-production and early stages of asset creation and no one will notice afterwards.
You’re expecting it to be used responsibly when we ourselves in general are very lacking in that department.
This here is a very good example of the actual use that will happen. A rush job to meet unrealistic deadlines. And that’s what will happen as is the norm.
We don‘t know the cause in this case. Not replacing placeholder assets was a common mistake even before ai tools.
According to the article as cited in this comment, we do know the reason and a rush job to meet a deadline is precisely why.
I wouldn’t say „precisely“ as those are (plausible) speculations.
Alright, probably why
I love seeing these outside views from folks who aren’t developers 🤣
Gen AI is pretty well integrated into development pipelines at this point. In ways that are subtle and quite useful.
Especially autocomplete as you write code, and boiler plate autofill. These used genai, are subtle and not necessarily intrusive, and are pretty widely integrated across the development ecosystem.
Like everything the poison makes the dose. The larger the dose of genai the more poison you are introducing into your work.
Except others’ copyrighted property is one powerful poison.
From the article:
Danilov posited that the mistake was either the work of a “careless translator taking shortcuts”, or it was “done by someone on the dev/publisher side who couldn’t be arsed sending last-minute missing lines for translation and decided to throw them in a random LLM without oversight”.
Handong Ryu, who handled the Korean translation for the game, replied: "I was responsible for translating the vast majority of the Korean version of The Alters. Unfortunately, the same issue exists in the Korean version as well, which makes it more likely that the second scenario you mentioned is closer to the truth.
Sounds like this text was either added late in development or simply overlooked until after the last set of translation work had been completed, so the devs decided to let an LLM do it rather than getting billed for another batch of localisation.
Very dumb, especially as this puts them in direct violation of the Steam AI disclosure policy, but given the context I guess they figured no one would notice.
I have done translations and even for my own language I often use an LLM. It’s the one thing they are actually amazing at. It’s also probably not about “anybody noticing”. It can very much be a single developer doing it on their own ChatGPT account and the QA didn’t notice it.
I really don’t care about this stuff though. The AI label should be for gen AI and not revising some text or translation imo.
Look at the salty downvotes
They could have used Google translate for these short last minute additions, and not a single fuck would probably notice. I hate this stupid overconfidence in AI.
Google Translate also uses an AI model.
When people are talking about dissatisfaction with AI usage, in this context they specifically mean LLMs and GenAI. Google translate may use LLMs as part of their translation model, but it doesn’t make up the whole pipeline and will work completely differently than copy pasting some text into an LLM and telling it to translate something.