This gives me tremendous hope for more x86 game emulation on Android devices, because Valve have been throwing resources behind the development of FEX for emulation on ARM for the Frame.
I am absolutely convinced that my existing phone and retro gaming handheld have enough horsepower for 3D games from 6 years ago once this compatibility layers are built out a bit.
Games from 2019 are certainly playable on relatively modern flagship phones. About the Snapdragon 8 Gen 2 is where it seems to me where Gamehub and Winlator start being viable for PS4 era AAA PC games. 8 Elite, 8 Elite Gen 5, Dimensity 9x00 and chips are held back by graphics drivers. Exynos with the AMD GPUs seem held back by thermals. Pixels Tensors, thermals and graphics drivers. All held back by immaturity of box64 and FEX and overall integration of those and other open source tools into a single streamlined application
You can keep an eye on reports from peoples experience here
Thanks. I have the lite app and I’ve submitted a few compatibility reports of my own, along the way.
I really, REALLY want to get Ghostwire Tokyo working at a thing near 30fps so that I can ditch my Steam Deck and travel with just my Ayn Thor, and that’s why I’m watching the evolution of the Frame, and of this space, with baited breath.
It’s still worthwhile to stream from a more powerful computer over the Internet when service is available.
Edit: I’ll add that I have been shocked at how great a game can run on an Ayn Thor, like BioShock infinite and Batman Arkham City are both happy to hit 60fps at or above 720p. A year from now it’s plausible my 2019 games could play nice!
My main way to play is streaming my PC to a phone over the local network. My phone’s OLED display is the nicest display I have. Gamehub, eventually I’ll be playing the Batman Arkham games and the old Yakuza games when on a long flight or train ride. I’ve seen online people have great success with all the devil may cry PC ports
I literally just downloaded the oh Yakuza game last night to test this morning! Are you me?!?
👋🏻🤣
Seriously, I would much rather talk excitedly about all the crazy ways we get this s*** to work, and tear down people in our circles.
I’m realizing this cold November morning, that I need Lemmy to be what Reddit was 15 years ago and 10 years ago. Because I just spent the last hour responding to posts in /r/sbcgaming and /r/steam asking “why tf are we being so mean to each other?”
When we are essentially in the same teams.
Anyhow, slightly more on point, I was absolutely flabbergasted last week, to discover that I could run ‘Ghostwire: Tokyo’ on my PC at home --> ‘Moonlight’ stream it over ‘Tailscale’ --> play it on an ‘Ayn Thor’ Android handheld 450 Miles away --> ‘Chromecast’ it to the 8 years old ‘Nvidia Shield TV’ I set up in my folks living room, and play on their tv with low enough latency to actually progress my story, and the only configuration required was putting my device on the same network as the TV set top box.
This is the future I was always trying to cobble together, and honestly it feels like it would not have been possible without steam making so many of the underlying software services and links.
When I learned you could run the old Yakuza games on a Steam Deck setting it the lowest power setting, I got excited for Android phones because I saw people running the Witcher 3 and Cyberpunk. Anything that played under like 8w on a Deck, certainly that could work on a recent flagship Android phone if you could get Cyberpunk running on those
I plan on trying remote network gaming through tailscale at some point. I don’t even care to play outside the home like that. I just want to see it work
I use it almost daily, and it works great for anything but twitchy,online Bro Shooters. Apollo/Artemis over Tailscale runs better than Steam Remote Play // Steam Link, and they handle client resolution switching for you.
This gives me tremendous hope for more x86 game emulation on Android devices, because Valve have been throwing resources behind the development of FEX for emulation on ARM for the Frame.
I am absolutely convinced that my existing phone and retro gaming handheld have enough horsepower for 3D games from 6 years ago once this compatibility layers are built out a bit.
6 years ago might be a bit ambitious, unless you are thinking of certain games that were more AA or Indie.
But yeah, having this in the ecosystem will be great in the long term, no question.
Games from 2019 are certainly playable on relatively modern flagship phones. About the Snapdragon 8 Gen 2 is where it seems to me where Gamehub and Winlator start being viable for PS4 era AAA PC games. 8 Elite, 8 Elite Gen 5, Dimensity 9x00 and chips are held back by graphics drivers. Exynos with the AMD GPUs seem held back by thermals. Pixels Tensors, thermals and graphics drivers. All held back by immaturity of box64 and FEX and overall integration of those and other open source tools into a single streamlined application
You can keep an eye on reports from peoples experience here
https://www.emuready.com/listings?systemIds=["1ed45a96-5845-4ae4-aa70-86cdb1ee1333"]
Thanks. I have the lite app and I’ve submitted a few compatibility reports of my own, along the way.
I really, REALLY want to get Ghostwire Tokyo working at a thing near 30fps so that I can ditch my Steam Deck and travel with just my Ayn Thor, and that’s why I’m watching the evolution of the Frame, and of this space, with baited breath.
It’s still worthwhile to stream from a more powerful computer over the Internet when service is available.
Edit: I’ll add that I have been shocked at how great a game can run on an Ayn Thor, like BioShock infinite and Batman Arkham City are both happy to hit 60fps at or above 720p. A year from now it’s plausible my 2019 games could play nice!
My main way to play is streaming my PC to a phone over the local network. My phone’s OLED display is the nicest display I have. Gamehub, eventually I’ll be playing the Batman Arkham games and the old Yakuza games when on a long flight or train ride. I’ve seen online people have great success with all the devil may cry PC ports
I literally just downloaded the oh Yakuza game last night to test this morning! Are you me?!? 👋🏻🤣
Seriously, I would much rather talk excitedly about all the crazy ways we get this s*** to work, and tear down people in our circles.
I’m realizing this cold November morning, that I need Lemmy to be what Reddit was 15 years ago and 10 years ago. Because I just spent the last hour responding to posts in /r/sbcgaming and /r/steam asking “why tf are we being so mean to each other?”
When we are essentially in the same teams.
Anyhow, slightly more on point, I was absolutely flabbergasted last week, to discover that I could run ‘Ghostwire: Tokyo’ on my PC at home --> ‘Moonlight’ stream it over ‘Tailscale’ --> play it on an ‘Ayn Thor’ Android handheld 450 Miles away --> ‘Chromecast’ it to the 8 years old ‘Nvidia Shield TV’ I set up in my folks living room, and play on their tv with low enough latency to actually progress my story, and the only configuration required was putting my device on the same network as the TV set top box.
This is the future I was always trying to cobble together, and honestly it feels like it would not have been possible without steam making so many of the underlying software services and links.
When I learned you could run the old Yakuza games on a Steam Deck setting it the lowest power setting, I got excited for Android phones because I saw people running the Witcher 3 and Cyberpunk. Anything that played under like 8w on a Deck, certainly that could work on a recent flagship Android phone if you could get Cyberpunk running on those
I plan on trying remote network gaming through tailscale at some point. I don’t even care to play outside the home like that. I just want to see it work
I use it almost daily, and it works great for anything but twitchy,online Bro Shooters. Apollo/Artemis over Tailscale runs better than Steam Remote Play // Steam Link, and they handle client resolution switching for you.