a case that ‘they make poor games and thus it doesn’t matter that they’re laid off’
Oh, not at all, it does matter they’re laid off. They make poor games because that’s all that they know, since companies like EA churn out blueprint made after blueprint made games with no spirit or excitement, built only to leverage the IPS they own (and other EA studios the same, DeadSpace3…). They basically adopted the *FC25 strategy company-wide (except 3rd pty indie publishing) which has created a vacuum of talent and imagination. This situation has been evident for more than a decade. They acquire/absorb talented studios, get rid of those pesky expensive senior workers and milk the franchises to the ground. That’s the EA MO. Sadly, people joined Bioware hoping to get a successful AAA game on their resumé to bolster their chances at pursuing greener pastures, the gamble didn’t pan out. Good luck to them, especially non programming staff, since code monkeys find a much better job market than English majors. Also, it’s a travesty the lady who led DAV got canned. She had worked on Sims games before and was handed a shit hand to play with.
At the end of the day, the whole Institutional Knowledge schtick is a misnomer because very little of it was present in the latest round of layoffs at Bioware, they’re assembly workers now. Doesn’t mean they are less important, just means the larian marketing guy is talking out of his arse for clout.
That said, at the end of the day, the writing was on the wall. This goes for EA, Ubisoft, MS, et al. If you’re on the bottom, your arse is out the next time line goes down. Join a private studio instead, like Larian, they pay less but pay longer!
Edit: Almost forgot, fuck John Riccitiello to the moon on a fucking rocket. Him and Don Matric are the main responsible people for the shit environment we have in the games industry today.
Possibly. Wanna set fire to Andrew Wilson and use that to ignite the rocket to send Riccitiello to orbit. I’ll bring the lighters and beverages while we watch the firework.
Oh, not at all, it does matter they’re laid off. They make poor games because that’s all that they know, since companies like EA churn out blueprint made after blueprint made games with no spirit or excitement, built only to leverage the IPS they own (and other EA studios the same, DeadSpace3…). They basically adopted the *FC25 strategy company-wide (except 3rd pty indie publishing) which has created a vacuum of talent and imagination. This situation has been evident for more than a decade. They acquire/absorb talented studios, get rid of those pesky expensive senior workers and milk the franchises to the ground. That’s the EA MO. Sadly, people joined Bioware hoping to get a successful AAA game on their resumé to bolster their chances at pursuing greener pastures, the gamble didn’t pan out. Good luck to them, especially non programming staff, since code monkeys find a much better job market than English majors. Also, it’s a travesty the lady who led DAV got canned. She had worked on Sims games before and was handed a shit hand to play with. At the end of the day, the whole Institutional Knowledge schtick is a misnomer because very little of it was present in the latest round of layoffs at Bioware, they’re assembly workers now. Doesn’t mean they are less important, just means the larian marketing guy is talking out of his arse for clout.
That said, at the end of the day, the writing was on the wall. This goes for EA, Ubisoft, MS, et al. If you’re on the bottom, your arse is out the next time line goes down. Join a private studio instead, like Larian, they pay less but pay longer!
Edit: Almost forgot, fuck John Riccitiello to the moon on a fucking rocket. Him and Don Matric are the main responsible people for the shit environment we have in the games industry today.
Edit edit *
Ok i understand your point now, agreed.
Did we just become best friends?
Possibly. Wanna set fire to Andrew Wilson and use that to ignite the rocket to send Riccitiello to orbit. I’ll bring the lighters and beverages while we watch the firework.