True; however, the point raised is probably about the claim made in the article that ND would not keep up with rising costs of AAA game development on its own.
So, according to co-founder, it was not a case of a successful company pumping in even more revenue, but rather ensuring its very survival. At the time, plenty of even large indie companies have closed, so this is somewhat believable.
Money (to stay in business, not for personal gain). Saved you a click.
What’s the difference? You want to stay in business to make money personally for what you build.
True; however, the point raised is probably about the claim made in the article that ND would not keep up with rising costs of AAA game development on its own.
So, according to co-founder, it was not a case of a successful company pumping in even more revenue, but rather ensuring its very survival. At the time, plenty of even large indie companies have closed, so this is somewhat believable.