Happy new year guys!😀 Just now, it hit midnight here, and it’s officially 2025. I was playing Pennon and Battle, and I realized it’s the last game I played in 2024!! That gave it a different kind of meaning. Now I’m curious, what was the last game you played in 2024?

  • ampersandrew@lemmy.world
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    4 days ago

    Hell yeah! I’m trying to finish up the DLC I never got around to before Avowed comes out. Have you checked out the turn-based mode? I like it way better, and I’m surprised it works as well as it does.

    • CheeryLBottom@lemmy.world
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      4 days ago

      I didn’t try that. I had been so used to RtwP. I might have to try another run with turn-based!

      I’m currently a mindstalker duel-wielding blunderbusses. My previous character (on my way to Ukaizo) is a Scout duel-wielding daggers. I seem to like duel-wielding hmmm

      I’ve pre-ordered Avowed, but will probably wait until the DLC comes out… Hopefully there will be :)

    • jjjalljs@ttrpg.network
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      4 days ago

      I like that they did turn based but I didn’t actually like it that much. There are too many trash fights. I think one of the developers suggested a mod to cut HP so they go faster.

      I also don’t really like the “one action per turn” model (as in DND) and kind of would have preferred action points (as in divinity).

      But overall I’m a big fan of Deadfire, and I’m bummed they’re not making a third one.

      I think the most fun I had was with chanter. Just hang out and summon dudes that wreck shit. Slap on the heaviest armor you want and just scream at people until they’re dead.

      • ampersandrew@lemmy.world
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        4 days ago

        I think if they ever made a Pillars 3, they’d come up with a new system so that RTwP and turn-based aren’t two different versions of the same game. Or at least, if they were able to start a Pillars 3 right after Pillars 2, that seemed to be a direction that made sense for them. I like action points in theory, but they tend to lead to fights being very static, because attacking twice is basically always better than moving and attacking in the same turn, so when you always have a movement every turn, it keeps things more interesting to me. I’m definitely bothered by trash mobs, but Pillars 2 turned that knob way down compared to Pillars 1. Maybe the turn-based version of the game would have been improved by another slight reduction on that knob, but I still loved it.