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Cake day: July 3rd, 2023

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  • Broadly, where the optimal path is the boring or tedious path.

    Imagine an action game where you fight monsters and get coins for defeating them. Coins can be exchanged to buy new moves, advance the plot, and so on. Basic game loop.

    Now imagine that you get triple coins if you wear the red shirt when fighting red monsters. Every time you see a red monster, you could go into the menu, into equipment, into body armor, swap on the red shirt, exit all the menus, and kill the monster. Then repeat all that for blue shirt and blue monsters.

    This is a made up example but some games do shit like that, where you have to do something tedious for a big payoff.