

Yeah, eventually a dungeon will just stop being dangerous. Of course, there’s no good reason to ever take damage in this game. Unless you make mistakes.
I make a lot of mistakes.
i’m a turtle
Yeah, eventually a dungeon will just stop being dangerous. Of course, there’s no good reason to ever take damage in this game. Unless you make mistakes.
I make a lot of mistakes.
Wow, this is bad. No one would want this, especially not here.
gently pushes Katalepsis by Hazel Young your way
I was once excited to play your game, but this shenanigan that was documented in other comments in this thread ensures that I won’t.
Your dishonest attempt at advertising has cost you a sale. Next time, just say “buy my game, it’s good.”
9999999999999999999999999999999999999999999999
come over come over come over come over brbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbr
It wasn’t stolen, it ran away.
Do gay, be crimes?
Yeah, if you want the original, grab the rom and an HD texture pack. I’m glad I got to see a longer form of a similar but not exact experience.
oh also the mannequins can climb walls and hang off ceilings now, enjoy
It’s an interesting take on the game: while the core plot points are in place, the game has been made more true to imagination, and has been expanded to about double-and-a-half length without ever feeling like filler. Think of it somewhere between a remix and an extended cut.
The opening sequence of the game, just as you enter town, has Vachss street blocked off, and you go somewhere else to get your nailed two-by-four, in a separate series of events. It’s well done and the rest of the game is reshuffled in a similar fashion.
Valve doesn’t do that.
Game one of a series is their test game to see what works.
Game two is their complete statement in that subject.
They don’t need a game three.
wait wait wait, lemmy get this right
The pun was there the whole time!
Why are you going out of your way to use Japanese commas?