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Cake day: April 17th, 2024

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  • Ball says that the blame for all of this can’t be pinned to a single thing, like capitalism, mismanagement, Covid-19, or even interest rates. It also involves development costs, how studios are staffed, consumers’ spending habits, and game pricing. “This storm is so brutal,” he says, “because it is all of these things at once, and none have really alleviated since the layoffs began.”

    Huh. Baldur’s Gate 3 blew the doors off. They had the same Capitalism, Covid-19 and interest rates. They had the same development costs, consumer spending habits and reasonable game pricing. They had good management and no layoffs. All this success selling to a gaming segment that makes up a tiny sliver of the overall market. Maybe some of those game developer leaders should ask Sven how he did it. Or, you know, listen to him because he already told everyone how they did it. Or not.


  • Apple’s (and by extension every VR platform) big mistake is the lack of a Killer App for VR.

    If they didn’t have a compelling use case, them researching and building any VR device is a waste of time, money and effort. Walking out on-stage and saying, “Now you can see dinosaurs in VR” just isn’t a compelling use case, even if they weren’t expensive.

    To me, a decent intermediate step would have been, “Have and unlimited number of huge screens for less than the cost of one big, high-quality monitor.” would have been compelling if it were made small and light enough. Finding a way to continue using the current keyboard and mouse would have made it much more affordable and approachable.













  • My theory is: free publicity. Just like the fashion industry comes up with ridiculous clothes that no one would ever wear, attention whores will constantly do outrageous things so that people will talk about them. The number of electrons spilled over this stupid mouse port placement over the years is uncountable. But the repeated conversations keep Apple in the public consciousness as a fashionista.