• 1 Post
  • 49 Comments
Joined 1 year ago
cake
Cake day: February 25th, 2024

help-circle




  • Well, my original question stands. Is it really a better business decision to choose not to sell at all vs raising prices.

    I run a US business where the cost of materials has always been volatile and the cost of the end product follows that. 40% swings aren’t uncommon and just get passed onto the end user; my profit stays relatively the same. So I can’t fathom just locking the doors when things get expensive (and people are still willing to pay it).

    I could understand it if they were doing it as some form of protest, but then it doesn’t make sense to only stop selling the low priced options. That’s just hurting the people furthest removed from what you are protesting.





  • Admittedly, I feel like this game doesn’t satisfy what people are looking for in a milsim. Foxhole is a top down shooter, while most milsims are over the shoulder 3rd person or 1st person with a huge focus on tactics and execution. Foxhole seems to pull out a bit more, still allowing tactics planning and execution, but overal strategy and logistics are also added into the game.

    That actually seems like a plus to me, but I’m weird. Thanks for the breakdown.