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Cake day: July 9th, 2023

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  • I usually run batches of 16 at 512x768 at most, doing more than that causes bottlenecks, but I feel like I was also able to do that on the 3070ti also. I’ll look into those other tools though when I’m home, thanks for the resources. (HF diffusers? I’m still using A1111)

    (ETA: I have written a bunch of unreleased plugins to make A1111 work better for me, like VSCode-like editing for special symbols like (/[, and a bunch of other optimizations. I haven’t released them because they’re not “perfect” yet and I have other projects to be working on, but there’s reasons I haven’t left A1111)


  • I just run SD1.5 models, my process involves a lot of upscaling since things come out around 512 base size; I don’t really fuck with SDXL because generating at 1024 halves and halves again the number of images I can generate in any pass (and I have a lot of 1.5-based LORA models). I do really like SDXL’s general capabilities but I really rarely dip into that world (I feel like I locked in my process like 1.5 years ago and it works for me, don’t know what you kids are doing with your fancy pony diffusions 😃)






  • rebelsimile@sh.itjust.workstoSelfhosted@lemmy.worldCan't relate at all.
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    6 days ago

    Apple price gouges for memory, yes, but a 64gb theoretical 4090 would have cost as much in this market as the whole computer did. If you’re using it to its full capabilities then I think it’s one of the best values on the market. I just run the 20b models because they meet my needs (and in open webui I can combine a couple at that size), as I use the Mac for personal use also.

    I’ll look into the Amd Strix though.


  • I know it’s a downvote earner on Lemmy but my 64gb M1 Max with its unified memory runs these large scale LLMs like a champ. My 4080 (which is ACHING for more VRAM) wishes it could. But when it comes to image generation, the 4080 smokes the Mac. The issue with image generation and VRAM size is you can think of the VRAM like an aperture, and the lesser VRAM closes off how much you can do in a single pass.





  • Rise might be the best place to start from a tutorial standpoint. I’ve replayed MHW many times and I feel like even knowing what I’m doing it takes hours before I’m actually in the game. Rise came out during COVID and was half-released when it did which meant they didn’t pour as much time into over-extending the intro. The downside is Rise is exceptionally mechanically stacked for a MH game, so it may take a little time to get started from that standpoint. But also, I would discover new weapon mechanics 70+ fights into using a weapon also, so don’t worry about trying to learn it all up front.