You mean you chose to be born?
You mean you chose to be born?
but anything built on top of web engines is going to be a little dogshit on native platforms.
Hard disagree on “little”.
Software designed for “native first” experiences like Flutter aren’t as popular in web dev because they work on that same, but reversed, assumption of a local disk being your source.
Popularity should not be dictated by what web devs prefer. As long as they build for desktop, I won’t pardon excessive resource usage. And I’m not talking about Flutter. Better performance oriented frameworks exist, see sciter.
It’s not CEF that does most of the impact. It’s the contents web devs make it load and process. And web devs generally not being very competent in optimizing is just a sad reality.
Let me guess… It uses CFE or Electron?
Literaly previous tweet is from October and it’s about how there are no plans to shut down.
If there’s one thing, I hope we can all take away from this experience, it’s the importance of open, honest communication between developers and players.
Yep.
Think of it as a “this game is not yet available for purchase” seal. It may also mean “we know our game is not up to standards (it wouldn’t sell well on Steam), so we chose to let idiots at epic decide if they want to pay for it, and hey it worked so that’s something”.
It’s only a little bit more DRM than GOG. It doesn’t automatically adds a DRM layer to all games. There are tons of games that you can backup by simply copying their folders. Even if the DRM layer is added, it’s very light, can be cracked easily and does not add any measurable overhead.
Steamworks is probably a major thing that makes the games rely on Steam client (and it’s not technically a DRM). But that’s up to developers to make the game work without client if they want, and the functionality often adds a lot of value. This makes the client a part of the product you get, and its value will degrade if you break the client. Some examples of such valuable functionality are overlay and steam input.
Windows 8.1 was great, you just have to enable the start button and disable Metro. It’s basically a faster Windows 7.
Developers have full control over servers in most cases. A viable server side anti cheat should be a thing. For every case of “client sending false data to server” we can come up with a solution to verify that to some degree. Finally, it should help a lot to rely on player generated reports and utilize replay recording on server.
But no, developers will continue to rely on 3rd party solutions (made by people who never developed a game), even infect their co-op-only games with it, and complain “uh oh we can’t handle Linux cheaters”.
What’s more interesting is that DRM developers don’t have enough experience with game development. They have no idea how the game code should really work for everyone to not be affected by something that is injected inside (and they are injecting a lot - some executables get inflated by more than 1 gb I think).
That’s also a lie. There is no way it would be impossible to remove the protection code (or parts of it) or make it not execute. That alone makes him a clown.
Even more reason to release them all then, and I’m appalled by how hamas was that stupid to not realize that.
Imagine how much resources hamas spent on keeping these hostages and how many lives could be saved if they just released them all before the ground operation was started.
It’s all obvious yeah. We (choose to) live mostly because we don’t have those powers to know how shitty and fucked the world is going to become in the future. Some even realize they build their own future.
Me, I think you are free to do anything with your life. But you are most likely missing a lot if you think the best thing to do is to end yourself, at any point.