Context?
I’m counting both Pikmin ports, that’s 22.
You asked “has Nintendo even released a game?” and the answer to that question is “yes”. They released 22 of them. I don’t care where you wanna move the goalposts to, you can’t say 22 games is “not really”.
That is 22 first party releases. The answer to your question was “yes”, not “not really”.
Sort of, though Wii and Wii U are a bit more complicated than that so this somewhat of an oversimplification. The ELI5 answer is that some hardware components are directly upgraded and can run in a compatibility mode, other components are just the original hardware thrown in separately.
New3DS is the most recent and most notable exception. It’s directly upgraded 3DS hardware, but the CPU downclocks to run at 3DS specs on all legacy titles (and there are almost no native New3DS games so this upgrade was pretty pointless). Softmodding can unlock the full clockspeed, and most games do work fine this way but there are a few rare bugs.
I expect Switch 2 will just be the same architecture upgraded, because that’s a lot easier to do now, while the old style of true redundancy would inflate costs too much today. It’s also worth noting that Switch titles already expect variable performance in order to support handheld and docked modes, so I doubt much would break if allowed to overclock. But I could also see Nintendo not even trying to support it if even one bug might exist somewhere.
I wonder if that and/or Labo might be what they meant by the disclaimer that backwards compatibility might not support all titles. Since it’s built around old Joy-Cons, might not work with new ones, unless the Switch 2 can just use original Joy-Cons.
Could also be an excuse for Ring Fit 2 built around new Joy-Cons.
Assuming you mean Tears of the Kingdom (May 12 2023) and not Echoes of Wisdom just a few months ago? Sorting by release date on the eShop for first-party titles published by Nintendo since then:
If you want to learn a language, Duolingo is pretty much the worst way to do so. Seek out community-created resources for your target language.
In what universe is 8k players dead?
I wish any of my favorite games had numbers like that.
Yes. GDQ has been running for 15 years now, it’s reputable.
Of course there’s still a lot of cool stuff coming from indies, but there’s a wide spectrum between indie with no budget and AAAA with $10 trillion budget. We’re losing everything that was once in between.
Also, spinoffs. I do like seeing alternate takes on IPs and characters I like, but those are rare now because all the resources go into developing one main project. Like I’ve always wondered, if Splatoon had debuted a generation earlier, what kind of DS companion piece would have accompanied it?
Do you really consider that to be a meaningful point worth "um, akshually"ing over?
To me, what I dislike the most about the direction the industry is going is that consolidating more resources into fewer megagames means there’s less room for experimental side projects and spinoffs. I especially miss all the kinds of B-games that used to go straight to handheld. Of course part of the reason they disappeared because we don’t have handhelds to put them on, but I think that half the reason handhelds died was because publishers weren’t going to make handheld games for much longer anyway.
Bit odd to complain that a console we know nothing about isn’t exciting enough. Maybe wait until they actually reveal the damn thing?
Interesting choice of words. Saying it’s not ‘official’ just means they’re not the ones who posted it.
I’m a big fan of the 8BitDo Pro 2. Best pad I’ve ever used.
A few times, why?
What’s keeping you from using a distro that’s already designed for desktop use?
Maybe in 10 years after SteamOS has conquered this space, that could be the next target to expand into…
Pretty good! Was about to say it reminds of Mamono Sweeper, then I saw the shoutout on the win screen.