Lvxferre [he/him]

The catarrhine who invented a perpetual motion machine, by dreaming at night and devouring its own dreams through the day.

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Joined 1 year ago
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Cake day: January 12th, 2024

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  • People like Musk rarely take into account the overall impact of this sort of tariff in the international chain.

    I’ll give you an example. I live in Latin America. My processor is AMD, so made in USA with Taiwanese semiconductors.

    But let’s pretend that I were to upgrade my processor today. AMD gets 25% tariffs over Taiwanese semiconductors, but it won’t “eat” the tariff, it simply relays it to the customers. So I’d pay more for the processor.

    Would I? Fuck no. I’ve run a potato computer for years, might as well do it in the future. If some Taiwanese, Chinese or European alternative pops up, less unreasonably priced, I’d be willing to buy it. Taiwan still profits, so does the local market, but instead of a chunk of my money going to USA, it would go to one of those three.

    Except that I’m not the only one. Others would do the same as me. Slow but sure and cumulatively, international trade swaps the middlemen in USA with middlemen elsewhere.

    AMD is getting less sales, thus less profits. Investors hate it. Why bother investing in USA? They’ll invest in a booming tariff-free alternative. Vulture capital flies away in a flock, once the carcass is gone.

    And it is not just CPUs; it’s also GPUs and everything else electronics. And it is not just AMD, but Intel and every other business relying on Taiwanese microchips.

    With less money entering USA, the local customer market is slightly poorer. Now there’s less pressure to attend that market. In those situations, is it worth for AMD to keep itself in USA? Rename itself to “IMD”, set up base in Ireland, boom, done.

    Musk is sinking the economy of his own banana republic maize dictatorship. And it’s getting amusing to see.

    [And in case anyone is wondering why I’m saying “Musk” instead of “Trump”, it’s because I genuinely believe that the later is there because the former wants it, not the opposite. Trump is that sort of tiny useful idiot, easy to control, just call him “who’s a good boy? strong man? Yes, you are, Trump! Good boy! Strong man!” and he’ll bark in the desired direction.]

    picture related








  • I’m a sucker for crafting and breeding systems that allow you to customise equipment and/or characters. But it’s really hard to find good implementations of the idea, most have some obvious flaw:

    • Pokémon (breeding) - in early games RNG plays too much of a role, so it’s hard to get what you want. Late games don’t fix this, instead they allow you to skip the process altogether (see: hyper training).
    • Niche - the breeding part of the game is actually really good, a shame that the rest of the game is a slop. For example gathering food gets a PITA once you got too many nichelings, and yet you want them to support your breeding pairs.
    • RimWorld (Biotech; germline genes) - arbitrary restrictions that must be lifted through the usage of mods.
    • RimWorld (crafting) - now we’re talking. If you pay close attention to which materials you’re using for which tasks, it pays off in the long run. There’s some luck involved, but you can get perfect (legendary) stuff fairly often if you know what you’re doing.
    • Leaf Blower Revolution (leaf crafting) - the game encourages you to craft a lot of leaves and salvage most of them. That’s fine, it’s easy to get cheese anyway. The problem is the sheer amount of beer that you need to get the properties that you want in each leaf.
    • Monster Breeder (old Flash game) - the game is a bugfest, and the lack of any sorting system makes you have a hard time even knowing which monster you should be breeding with which.
    • Minecraft (tools and weapons) - vanilla has a really dumb system that doesn’t fit well in a game that encourages hoarding piles of materials into chests. The mod Tinkers’ Construct fixes this, and makes the system next to ideal.

    Plus a lot more that I didn’t mention. Sorry for the wall of text.






  • I mentioned IPOs as an example of things making a company take a 180°, from “we luuuv customers!” to “customers are things to be milked, not humans to care about”. There are a thousand other possibilities - being bought by another (and more abusive) corporation, being inherited by arseholes and/or fools, or even a change in the mindset of its current owners.

    There’s absolutely nothing preventing all those shitty outcomes. Nothing. And when one of them happens, the suckers who “buy” games through the platform - including myself, and probably you - will be shown a middle finger, and hear a moronic “ackshyually u didn’t buy the games lol you licensed them lmao”.

    You can’t trust it.


  • Remember when Google’s motto was “don’t be evil”? Remember when Facebook was innovative? Remember when [insert any post-IPO platform] was privately owned?

    Look at the past and future, not just the present. Corporations eventually go sour, and fight against the very users that they were supposed to serve. Give Steam/Valve enough power and it’ll do the same. We don’t need corporations serving us software; we need open systems.

    That said Valve is situationally useful here because it’s eroding Microsoft’s power.



    1. It’s morally good when people access information, culture, and entertainment.
    2. It’s morally good when the author of a work gets rewarded by their work.

    Piracy is morally justified when 1 is a more pressing matter than 2. As such, it’s justified in situations like this:

    • If, in the absence of piracy, the pirate would still not pay for the goods - because #2 is set up to zero (the author of the work is not rewarded anyway).
    • If it’s impossible to obtain the goods without piracy. For example, abandonware.
    • If the author of the work would get breadcrumbs of the money used to access legally the goods, and the pirate compensates the author directly (e.g. donation).