I think the title of the article is misleading a bit. According to the article, the game has been in development since 2018 and they’ve been having issues they cannot seem to be able to fix to their satisfaction and it sounds like it’s more viable for the studio to abandon the project than try to fix it by throwing more money and time at it. And it’s a console game, so that limits their market, too.To me, reading the article, “narrative driven games don’t sell anymore” is not the main problem.
DA2 has a solid story and very well written companions. I can understand it is too different from the first game for the fans of DA:O. Full disclosure; I didn’t know there was a prior game and DA2 was my entry to the franchise and I love it to pieces.After playing DA:O, it made Hawke’s story even more meaningful to me, since Hawke was one of many refugees who just did everything in their power to keep their family alive and well. We played through seven years of that struggle. It’s a pretty special game to me.
Veilguard marked a new low in every game aspect of a DA game, so I now consider DA2 a masterpiece, considering it was developed in just 2 years. After the empty world of DA:I, I’ve come to realize, I’ll take reused assets with well written stories and characters any day.
DA:I companions were well written mostly, but there were so many of them and I guess I have a bandwidth of how many companions I’ll care about in a game and that’s not many (cue Iron Bull betrayal because I forgot to complete his companion quests)