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Joined 2 years ago
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Cake day: July 22nd, 2023

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  • Craft stores are uniquely unsuited to this because they have to have thousands of suppliers. Just due to the variety of stuff available at a hobby and craft shop, you need to deal in so many thousands of SKUs but any customer needs 5-10 of them at absolute best. The only craft stores that are still independent are those that are supported by the sales of large equipment and then can also supply the owners (sewing machines, looms, etc)

    This is mostly going to suck for costumers, home sewists who do anything other than quilt and machine embroidery, teachers and educators who use it for craft supplies, and probably anyone making home- health aids as a small business since they were a major support of open-cell foam in small quantities.


  • This right here.

    I played 6 at launch and it was a huge downgrade from 5 but now it’s been updated so much it’s now unrecognizable from what was released as 6.

    Every patch, update, and DLC will change it incrementally back into a similar experience as the others. They like to try to get real wild with the initial release but it tends to get back to the same sort of things eventually.















  • Yes and no? You can’t buy the food at school with cash. So just opting out of the system isn’t possible.

    Cash has to be taken to the cafeteria before lunch to be entered into the system so the kids need a special pass to run down and take care of it. Mine are really bad at remembering this and at the start of the year when every family is trying to put cash in, there can be massive delays.

    The most interesting boggle about the new system is they didn’t include any way to transfer lunch balance between kids in the family and apparently that was a big issue for a lot of families. Seems that many people would give the cash deposit to the oldest kid and then use the old system to redistribute the money to the younger kids in the family later.