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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Don’t forget the more than 200 nuclear powered ships currently puttering their way around the world, both above and below the surface. Not to mention the numerous research and testing reactors that don’t product grid energy.

    And that doesn’t even get into things like RTGs used on spacecraft and in extremely remote regions where traditional fuels would be nearly impossible to transport reliably. Not technically a reactor in the traditional sense of what people think of as a reactor there, but nuclear energy all the same. The USSR built more than 1,500 of those alone while they were around.

    And even ignoring all of those, alternative reactor designs like Thorium molten salt reactors can’t meltdown if cooling systems fail, because the fuel used doesn’t generate heat requiring constant cooling like that.

    The only reason most designs we have in use now are uranium based is because that can be used to create weapons, so that’s where the research went… alternatives like Thorium can’t, despite the fuel being much more abundant.



  • There are plenty of waste solutions. Most nuclear waste is actually short lived, either a few days or a few years. Most waste is not the long life stuff, the waste issue has been blown way out of proportion by groups that are simply against nuclear in general, not using facts based on reality.

    In the UK for instance (readily available numbers): 94% – low-level waste (LLW) ~6% – intermediate-level waste (ILW) <1% – high-level waste (HLW)

    Numbers will be similar elsewhere for uranium based reactors.

    The bigger issue that no one ever wants to talk about is how much other radioactive material is not accounted for from other power sources. People talk.about radiation from nuclear obviously, but what about the nuclear material ejected directly into the atmosphere from other power plants?

    For instance, the amount of ash produced by coal power plants in the United States is estimated at 130,000,000 tons per year, and fly ash is estimated to release 100 times more radiation than an equivalent nuclear plant. Meanwhile, a 1000-megawatt nuclear power plant produces about 27 tonnes of spent nuclear fuel (unreprocessed) every year. And remember, it is the airborne radioactive elements causing most issues during incidents like Chernobyl and Fukushima.

    If a nuclear plant released the amount of radioactive material a coal plant does in just an hour it would be an international nuclear incident.



  • Every time I see shit like this I always wonder why they didn’t just hire a polling company to check sentiment. There’s no fucking way removing HBO from the name would have been the better choice.

    I mean, fuck it, have consultant fees contingent on the results of a public polling campaign run by an organization specializing in that showing their recommendation being the better choice.

    I’m so tired of seeing shit ideas that you just know a someone was paid hundreds of thousands of millions of dollars to consult on and any random person on the street can see it being a bad idea.



  • No it’s exactly the same, you just notice it more because of the different context of a limited fantasy realm versus open stellar exploration.

    Oblivion and Skyrim also have a bunch of procedurally generated content. But it is more easily ignored, because these are dungeons and caves and not numerous planets where you are walking for upwards of 15 minutes or more across open terrain to visit the same dozen locations. And having dozens of loading screens to stitch each small segment together.

    Starfield as a concept doesn’t work with the engine, because the engine is incapable of adequately creating an open environment at that level. If it could, they would have given it to us instead of Skyrim in space. We got Skyrim in space because that’s the limit of the engine. Bethesda’s insistence of continuing to use it, and claiming that it’s not an issue, despite the clear deficiencies in the released product, is a slap in the face to every player. It’s the definition of “You’ll take what we give you, and like it”.







  • Same.

    I just upgraded from my RTX 3080 to get away from Nvidia, and essentially had to go with the RX 9070XT because the Intel options don’t reach all the way up there.

    On the flip side, my Emby media server runs a first generation Arc card, because again, wanting to avoid Nvidia at a reasonable price.

    The existing products are good but don’t cover enough of the market to get the power users to switch, and they are the ones that make recommendations to everyone else.


  • If you’re fine paying $50-60 for what amounts to a community graphical overhaul mod that’s fine. I expect more from an actual developer with access to the source code.

    A remaster should be releasing Oblivion with an updated engine and graphics, and bringing in some gameplay enhancements from newer games. Technically this meets those requirements, but only by the bare minimum and all of those can be achieved with community mods for free.

    A remake would be completely abandoning the decrepit Gamebryo/Creation Engine that’s clearly dragging all of their games down now, and has been for over a decade, and actually giving us something that doesn’t feel like it came out 20+ years ago.

    I love the Elder Scrolls, Oblivion is one of my favorite games of all time, and the only one I ever bothered to get every achievement for back on the 360. But I won’t accept a half assed remaster for nearly full price just because it’s what Bethesda wants to distract everyone from the fact that Elder Scrolls 6 isn’t coming out anytime soon and they couldn’t just release Skyrim for the 12th time.

    Don’t accept paying for mediocre products just because you’re desperate for content.




  • To be fair that’s because software on consoles is designed for specific hardware. With newer hardware the old games won’t just work, because they were complex for very specific hardware. So for BC you end up with emulation which requires a lot more processing power than the original hardware, and is not perfect.

    Or using the old hardware like the PlayStation 3 BC for instance, they literally had the PS2 hardware in the PS3 to handle BC. And as time went on they removed that hardware to save costs and BC went with it.

    PC gaming however, and by extension portables like the Steam Deck however are running software developed more generically for wider ranges of architecture to begin with. It means less hardware optimization, but it generally means compatibility out of the box as hardware improves since it wasn’t designed with extremely specific hardware anyway.