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Cake day: May 29th, 2024

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  • This is an idea from the 1960s back when they thought solar panels would be like computer chips and remain super expensive in terms of area but become exponentially better at the amount of sunlight they could convert into electricity.

    It makes absolutely zero sense to spend billions of dollars putting solar panels in space and beaming the power back to earth now that they are so cheap per unit area. The one thing you could argue a space based solar array could do would be to stretch out the day length so you need less storage, but that’s easier to accomplish using long electrical cables.



  • This + the way raid difficulty ramps proportionally to the value of your settlement and has nothing to do with where you’re located or anything else.

    It sorta makes sense as you’re a more attractive target, but it feels way too artificial and gamey, at least when i played. You can be out on an ice sheet in the middle of nowhere and get raided by a bunch of shirtless guys that all freeze to death as soon as they spawn on the map. Or how you can feed valuable objects into an incinerator and that sends out a telepathic signal that your base value is lower. Aside from the immersion issues (“immersion” is not exactly the right word for it, as I think this kind of artificiality actually kills systems based gameplay, not just the atmosphere of the game) this is also auto-scaling difficulty, which has never felt good in any game ever.

    To be honest I dislike a lot of the design of rim world, which presents itself as a sandbox game but actually has all kinds of heavy handed difficulty ramps and guardrails built into it. You can make it somewhat better by switching to Randy Random, but the whole game is riddled with that design philosophy, not just the event timing system.