

I was trying to resolve the ambiguity between “this account” (which is indeed an object) and “the people here”.
I try not to misgender, so I have edited it to “they”. Not because I respect anything an advertiser says though.


I was trying to resolve the ambiguity between “this account” (which is indeed an object) and “the people here”.
I try not to misgender, so I have edited it to “they”. Not because I respect anything an advertiser says though.


Everyone arguing with this account needs to realize that they might as well be talking to an LLM. Look at how advertisers think:
https://www.goldennumber.net/wp-content/uploads/pepsi-arnell-021109.pdf
Just like an LLM can’t distinguish between truth and fiction they can’t distinguish between meaningful information and advertising BS. The people here will never win their argument against them because they classify all human communication as an act of manipulation, so the definition of advertising will be made more and more broad until they say “look, you were swayed”.


You joke, but it has been successfully argued in court that advertisers can lie to you because no reasonable person would believe that advertisements are truthful.


I’m reminded of when Elden Ring first came out and we had a little panic attack about how much harder it was than other souls games.
Then like a year later it was widely considered to be the easiest Fromsoft game (if you’re just doing the required content).
This is an idea from the 1960s back when they thought solar panels would be like computer chips and remain super expensive in terms of area but become exponentially better at the amount of sunlight they could convert into electricity.
It makes absolutely zero sense to spend billions of dollars putting solar panels in space and beaming the power back to earth now that they are so cheap per unit area. The one thing you could argue a space based solar array could do would be to stretch out the day length so you need less storage, but that’s easier to accomplish using long electrical cables.


Counterstrike was originally a Quake mod, then a Half-Life mod, before Valve hired the modders and made it into a standalone game.


This + the way raid difficulty ramps proportionally to the value of your settlement and has nothing to do with where you’re located or anything else.
It sorta makes sense as you’re a more attractive target, but it feels way too artificial and gamey, at least when i played. You can be out on an ice sheet in the middle of nowhere and get raided by a bunch of shirtless guys that all freeze to death as soon as they spawn on the map. Or how you can feed valuable objects into an incinerator and that sends out a telepathic signal that your base value is lower. Aside from the immersion issues (“immersion” is not exactly the right word for it, as I think this kind of artificiality actually kills systems based gameplay, not just the atmosphere of the game) this is also auto-scaling difficulty, which has never felt good in any game ever.
To be honest I dislike a lot of the design of rim world, which presents itself as a sandbox game but actually has all kinds of heavy handed difficulty ramps and guardrails built into it. You can make it somewhat better by switching to Randy Random, but the whole game is riddled with that design philosophy, not just the event timing system.


I remember the days when bugs in x86 CPUs were almost unheard of. The Pentium FDIV bug and the F00F bug were considered these unicorn things.


Distributed computing would eliminate the water usage, since the heat output wouldn’t be so highly concentrated, but it would probably somewhat increase power consumption.
In an ideal world I think data center waste heat would be captured for use in a district thermal grid / seasonal thermal energy store like the one in Vantaa.
Of course that isn’t to say that we shouldn’t be thinking about whether we’re using software efficiently and for good reasons. Plenty of computations that take place in datacenters serve to make a company money but don’t actually make anyone’s lives better.
Yep, instead of a single address you should be able to issue keys that let people message you, and when you receive a message you should be able to see what key was used to send it.
And of course you should be able to revoke keys (tell your mail server to no longer accept messages signed with it).