

The grapple of the first game was a massive mistake but it’s easy to just not use it. Nothing in the game requires it.
The second game’s combat is forgiving and the parkour saves you where you would’ve fallen to your death in the first game. There are videos on YouTube of how egregious the combat and parkour lock-on mechanics can be where the first game doesn’t have them. It makes parkour and combat feel bad. People were unhappy with that.
But you can still think it’s a fun game. I’m not telling you what you feel is wrong, but the direction they took combat and parkour was wrong and many people pointed that out.
The combat and parkour of 2 are noticeably more floaty and forgiving than 1 and people (me included) were very unhappy with that when the game came out. We consequently never bothered playing it and the only people (still a sizable chunk of players) left are the ones who do enjoy it, even though it definitely betrays the design of the first game.