Tunic.
The one thing I think is worth “spoiling” just to save you some pain:
Tap for spoiler
If you find a room with a bunch of curtains and bells, it is NOT A PUZZLE!
I also second Outer Wilds.
Tunic.
The one thing I think is worth “spoiling” just to save you some pain:
If you find a room with a bunch of curtains and bells, it is NOT A PUZZLE!
I also second Outer Wilds.
Aside from doing the work to maintain and update your own engine, there is also the problem of onboarding new hires. If you use a standard you can go out and hire people already experienced with working on the engine. If you use your own, you have to teach a new hire to use it before they can be any help.
I read that this caused a lot of development woes on Halo Infinite for example.
It’s a shame. Seeing the bullshit companies have done to games for the sake of profit ought to be a pretty easy on-ramp to anti-capitalism. But just like in the real world, racist shit distracts them from any of that.
People are asses sometimes, but whenever these conversations come up, I wonder: What do you even want from us? How are random people on the internet supposed to hold random anonymous trolls on the internet “accountable?” You can call them asses, but so? What if they don’t care? They’re anonymous. You could get mods to ban them, but if it’s a free service they can always make another anonymous account. It’s even more confusing in the context of something like an online game as opposed to a forum. What are you supposed to do about someone being an ass when you’ve probably never seen them before and probably won’t see them again?
Clearly this just means that Silksong IS Half-life 3.
Elden Ring. Although that’s only because I didn’t want to start a whole new character for the DLC. Does Nier Automata count? All the extra playthroughs are kind of just part of the complete experience of the story. Then there’s harder difficulties of roguelikes like StS.
Beyond that, I tend to not end up being that interested in a NG+ unless there’s something substantially different about it like new story beats or I can play a cool build.
Game mechanic patents are such an unbelievable joke it’s hard to understand how any court could take them seriously. “Yes your honor. As you can see, we own the exclusive rights to the idea of throwing a ball at a creature in a video game.”
It’ll be one of those photos from a ride at a theme park where everyone is screaming in terror.
I played through the game long after it had been patched up. I enjoyed it enough. When Phantom Liberty released I went back to start a new save to play it and after playing through the different character background introductory bit I realized it just wasn’t going to be that different of an experience the second time around. So I just loaded up my endgame save for the DLC. I had fun with that, but going around with a maxed out character blowing everything up with a shotgun definitely trivialized things.
Not a niche game, but: day (???) of waiting for Sony to put Bloodborne on PC.
Also, this is a bit of a tangent, but I really wish Nintendo would start putting some of their games on PC. Not even so that I can play them, I do have a switch, but because there are quite a few of them that just don’t do well on console, either performance-wise or in terms of UX. For example, I’ve been playing the new Zelda game. The game’s core mechanic involves scrolling through a MASSIVE list of objects to find what you’re looking for and the best solution the game has for this is a handful of sorting options that only get you so far when there are just this many things. Without changing any of the gameplay, you could make the experience soooo much better by:
Some games just deserve better treatment than what they got from the limitations of their original platforms.
Yeah I think you’re right to some extent. It’s definitely harder to get invested in the ones with no or less VA. However, I think there’s also something to be said for the tutorials/starts of these games. The Larian games I’ve played had relatively punchy tutorials that lead into a nice amount of structured freedom very early into the experience. Disco Elsyium also gets you into the the thick of things without much explicit tutorializing because it’s so mechanic light your “tutorial” ends up just being gradual introduction to your main characters, the setting, and the case, which is what you’re here for anyway.
The other CRPGs have hit me with the double whammy of tutorials that lead me by the nose for way too long while also just dumping paragraphs of exposition on me that have almost nothing to do with the immediate characters or plot.
EDIT: Thinking about it a bit more: While you don’t need all the voice acting and cinematic to make good, dramatic, character focused story bits, I think the converse is true: It would have been a waste to get all these great VAs only to have them stand around and dryly deliver exposition. So it kind of had to be very character focused if it was going to work and be worth the effort.
Imagine how much worse the start of BG3 would be if you run into Laezel and you just stop for like 5 minutes while you exhaust all her dialgogue options so she can explain the entire history of the Gith and the Ilithid. Even fully voice acted that would have killed the pacing.
The funny thing for me with CRPGs: DOS2 was the first one I played and I really liked it. Followed up again with BG 3 when that came out. Since then I’ve tried a bunch of other CRPGs and… I don’t think I actually like CRPGs. I just like Larian. The one exception is Disco Elysium, but that’s so far removed from most others of the genre because it has no combat.
Did it really predict these things? We’ve had data surveillance and algorithmic targeting for a while before Watchdogs. A lot of “prescient” sci-fi is just writing about stuff that’s already happening but which people don’t pay much attention to.
I was thinking about this recently when I had to look at a website without an ad blocker. (Btw, does anyone know an Adblock option that works for iOS Lemmy? Memmy’s browser doesn’t block anything.)
The website was absolutely packed to the brim with ads. Animated, expanding, moving, etc. All competing for your attention. How can ANY of those ads be getting enough attention for it to be worth it?
Understandable. It got pretty frustrating for me too at various points. I’m kinda bad at this kind of combat in general. Most of what motivates me to push through it in games like Dark Souls or Tunic is being interested in the world. But sometimes not even that’s enough.