Abydos was a real place in ancient Egypt, the Stargate planet takes its name from it.
Abydos was a real place in ancient Egypt, the Stargate planet takes its name from it.
That does sound ambitious. I hope they don’t end up biting off more than they can chew and never releasing anything, because this looks promising.
We had the original. The logical puzzles are quite clever. My sisters and I got a bit obsessed with it and completed it together.
Yes, you can complete it, by bringing ALL the possible combinations to the village. That’s 625, and you can save 16 on each trip, if you don’t lose any on the way.
There’s a short congratulations video if you save them all. I was honestly surprised they made one, given the commitment it required.
I’ll take the guy that says “Welcome to Corneria”. He may not have much to say, but he sounds more sincere at least.
Depends. Microsoft might be to blame indeed but I’ve seen several people saying Ubisoft has a habit of using undocumented non-public API.
If they’re not supposed to use it to begin with, it’s their fault when it doesn’t work anymore. That would certainly explain why it happens to almost nothing but Snowdrop powered games.
But you know, actual gatcha and lootboxes? Totally fine.
It’s only gambling when you play with fake money and don’t actually earn or lose anything.
“You don’t know it yet, but deep inside you’re already a cryptobro like us.”
Ah ah they wish.
I’m not sure why there hasn’t been a business simulator where you could live up the glamorous, extremely vicious, exploitative, and horrible life of a movie studio owner in Old Hollywood.
The Movies, 2005.
Technically not just old Hollywood, it goes through the 20th century with technological advances and world events that change movie trends.
Since it’s a business management game from Bullfrog Lionhead, it did have some grit to it, though mostly sarcastic rather than very dark.
I welcome new takes on this though, the movies didn’t age well in some aspects (aspect ratio most notably, ah ah ). I know of Blockbuster Inc that tried to remake that already but the reviews are not great. I’ll try this one.
Not single-player, but snipperclips is good, relaxed puzzle fun.
Goals are visual and easy to understand, each player controls a shape and they can cut each other to try and fit a predefined “hole” together. There are some physics puzzles based on cutting your shape in clever ways too.
Mistakes have no consequence and often lead to funny interactions. You can’t really lose, you just reset your shape and try again.
Yeah, I know. “I’ll try spinning, that’s a good trick” was a silly Star Wars reference too.
That’s an episode one line from kid Anakin that’s been meme’d to hell too :)
I agree, what made WW really work to me was the animation. Also the expressiveness of characters, because in comparison N64 Link basically knew a total of two expressions, and they were dull grumpiness and angry grumpiness.
I don’t like what they’ve done to the Wii U remake though. I don’t understand why every colour needed to be balanced toward radioactive hell.
Also unrelated to visuals but the loss of the Tingle Tuner was a shame, that thing was genius. Had so much fun with my siblings with it. I’m sure they could have emulated it with 3DS if they cared, after all 3DS/Wii U connection was a thing for smash for example.
In the early 2000’s we had “beautiful” games (aka the most advanced graphics that technology could afford) but games were fun.
You only remember the good ones. There has always been a lot of games that look good or even impressive, but play like crap.
Today there are still critically acclaimed games that happen to look good too. They’re a tiny minority, but it’s always been like that.
It’s an older replay but it still checks out
So you tried spinning, and that was a good trick?
One of the first VR games I played was No Man’s Sky, on base PS4. Very low res and frame rate, teleport movement possible on foot but obviously not while flying spaceships. And I may have tried spinning a bit (that’s a good trick).
Got very sick, very fast.
Nowadays I’m mostly fine playing continuous movement, even relatively fast-paced one. Tunnel effect helps, when it’s available.
The only problems are on badly designed games (like those with forced, unpredictable “cinematic” camera movement, don’t do that in VR for fuck’s sake).
Even if you’re talking visuals only (which obviously don’t always matter), good art direction always beats high res and photorealistic.
My prime example for this is always Okami. It’s a PS2 game. It’s basically intemporal.
Sounds like quite the uncommon parsing bug.
Like maybe 1 in 1
and
000
and
000 .
I play a lot of rhythm games, and I do play a lot of Beat Saber specifically now. Ragnarock and Pistol Whip (well this one is rhythm-adjacent) are two other VR music games I enjoy.
But I’ve never had a worse case of sore arms than back when I played Donkey Konga on the gamecube for the first time. I was hooked and played for hours. I didn’t notice anything while playing, but my arms were killing me for the whole night after that .
I think I’m never buying that because I already got SMT5 at home. ON THE SAME FUCKING CONSOLE.
What the fuck, Atlus. At least let me upgrade, not buy a whole new game.
Yeah, I expect it’s a bit of trouble for the dev to refund stuff too. I can understand doing it if you’ve got something to complain about, but having paid like 8 bucks one month ago for a game that’s now free is really not worth the trouble IMO.
Even less so if you actually enjoyed the game.