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Cake day: September 3rd, 2023

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  • brsrklf@jlai.lutoGames@sh.itjust.worksABI-DOS is now free forever
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    16 hours ago

    Yeah, I expect it’s a bit of trouble for the dev to refund stuff too. I can understand doing it if you’ve got something to complain about, but having paid like 8 bucks one month ago for a game that’s now free is really not worth the trouble IMO.

    Even less so if you actually enjoyed the game.




  • We had the original. The logical puzzles are quite clever. My sisters and I got a bit obsessed with it and completed it together.

    Yes, you can complete it, by bringing ALL the possible combinations to the village. That’s 625, and you can save 16 on each trip, if you don’t lose any on the way.

    There’s a short congratulations video if you save them all. I was honestly surprised they made one, given the commitment it required.







  • I’m not sure why there hasn’t been a business simulator where you could live up the glamorous, extremely vicious, exploitative, and horrible life of a movie studio owner in Old Hollywood.

    The Movies, 2005.

    Technically not just old Hollywood, it goes through the 20th century with technological advances and world events that change movie trends.

    Since it’s a business management game from Bullfrog Lionhead, it did have some grit to it, though mostly sarcastic rather than very dark.

    I welcome new takes on this though, the movies didn’t age well in some aspects (aspect ratio most notably, ah ah ). I know of Blockbuster Inc that tried to remake that already but the reviews are not great. I’ll try this one.


  • Not single-player, but snipperclips is good, relaxed puzzle fun.

    Goals are visual and easy to understand, each player controls a shape and they can cut each other to try and fit a predefined “hole” together. There are some physics puzzles based on cutting your shape in clever ways too.

    Mistakes have no consequence and often lead to funny interactions. You can’t really lose, you just reset your shape and try again.



  • I agree, what made WW really work to me was the animation. Also the expressiveness of characters, because in comparison N64 Link basically knew a total of two expressions, and they were dull grumpiness and angry grumpiness.

    I don’t like what they’ve done to the Wii U remake though. I don’t understand why every colour needed to be balanced toward radioactive hell.

    Also unrelated to visuals but the loss of the Tingle Tuner was a shame, that thing was genius. Had so much fun with my siblings with it. I’m sure they could have emulated it with 3DS if they cared, after all 3DS/Wii U connection was a thing for smash for example.


  • In the early 2000’s we had “beautiful” games (aka the most advanced graphics that technology could afford) but games were fun.

    You only remember the good ones. There has always been a lot of games that look good or even impressive, but play like crap.

    Today there are still critically acclaimed games that happen to look good too. They’re a tiny minority, but it’s always been like that.



  • One of the first VR games I played was No Man’s Sky, on base PS4. Very low res and frame rate, teleport movement possible on foot but obviously not while flying spaceships. And I may have tried spinning a bit (that’s a good trick).

    Got very sick, very fast.

    Nowadays I’m mostly fine playing continuous movement, even relatively fast-paced one. Tunnel effect helps, when it’s available.

    The only problems are on badly designed games (like those with forced, unpredictable “cinematic” camera movement, don’t do that in VR for fuck’s sake).