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Joined 2 years ago
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Cake day: June 20th, 2023

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  • Why did they feel the need to replace analog controls with these weird, inconsistently responsive, difficult to map touch controls when every other console platform had already demonstrated why that’s a bad idea?

    I have no idea what you’re talking about. The DS4 had a trackpad that was clearly positioned and intended for menu navigation. Nobody used trackpads as a primary game control input before the SC. That’s not because sticks are some god-given pinnacle of technology but because potentiometer-based sticks are cheap and people are used to them. Analog sticks were always, and still are, a crappy way to control a camera. Building a 1:1 thumb based input source into a controller absolutely was innovative and, like it or hate it, I don’t see how you can contest that. The Steam Deck’s pads are actually pretty great to use.

    Playstation and Nintendo and XBox had already demonstrated why you don’t build controllers this way ten years earlier.

    Again, what are you talking about? The SC was released in 2015.


  • It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure.

    Nice try, but that’s not why I hated it.

    This smug revisionism triggers me hard. As a hard core steam fan I loved the idea of the SC, I bought it and really tried to use it, but the reality was just too clunky for primary use. It has no dpad, a single crappy convex analog stick, terribly placed ABXY buttons, horrible shoulder buttons, and just a bit too much input lag on the trackpads. On top all that was (actually, still is) a remapping system that’s way too convoluted to use regularly. There’s also the sad fact that alarmingly many games don’t allow simultaneous gamepad and mouse inputs, and simulating the mouse through right stick inputs feels like shit. I really didn’t find any use case where it’s ergonomically superior to a regular gamepad beside the always cited Civ on the Couch, and I’ve tried with sooo many games.

    The deck’s control layout fixes most of the issues – the placement is better (except maybe the Salvador Dali inspired B button but I digress), there is a great d pad, two pretty good analog sticks and the input is snappier. Surprise surprise, the deck is a success.

    Was the SC innovative, bold and ahead of its time in many ways? Sure. Was it a good controller to play games with? Hell no.