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Joined 2 years ago
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Cake day: June 11th, 2023

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  • As opposed to everyone else calling them bootlickers, I think there is likely a subset of people like this who are not considering piracy against the big corporations as unethical, but the “trickle down effect” of piracy towards smaller business/individuals.

    For example, if you were to pirate Starfield, no one would really care. If you were to pirate something like BlackOps, most people wouldn’t care (and those that do are corporate bootlickers). However, what about pirating indie games, or music VST’s, or circumventing a patreon from someone with under 100 supporters?

    There’s two camps when I see anti-piracy comments; the bootlickers, and those that have the idea that pirates pirate everything relentlessly. The fact of the matter is that piracy does not hurt big corporations, but we cannot say that is also true for small developers publishing their game on their own, and vocal anti-piracy, or rather artist-in-mind individuals, will let the world know that we should support independent artsits and not pirate.

    Now, whether or not indie games are getting pirated is a whole different story. And really, what this comes down to is just having the opportunity to purchase in a way that supports the pirates ease of access.

    Also, it completely ignores the ethical aspect of piracy which is why support a company that doesn’t have your interests at the forefront of its business practices. Which is a very similar reason to decide to not pirate – I enjoy It’s Always Sunny in Philadelphia, I would like to see more if it, I will pay Hulu and watch the show to tell them to make more IASIP.

    If you like something, don’t pirate it if you want more of it. It’s actually very simple. If you do like it but can’t support it for personal reasons, don’t expect to get more of it.

    Which of course, for the anti-piracy crowd is another sentence for, “you didn’t pay to watch it so they cancelled my favorite show!”

    Tl;DR - A poor crossover between an individuals enjoyment of corporate content and an supporting independent artists living wage.


  • This is how I feel about it:

    Best chance to own a game is a DRM-free digital store (GOG, a few games on Humble, itch.io, some others). But own always means “a license for personal use”. Has been like that forever. Even if you buy a disk - you own the (physical) disk and a license to use the software contained on it. You can’t of course own “the game” because that would mean you’d be free to distribute it. It’s all just semantics… You own a game for personal use! Just like you own a baseball bat… but still aren’t allowed to purposefully use it to bash somebody’s head in. Ownership has never been a 100% or nothing thing.

    It’s just that DRM turns that ownership effectually into a usage license.

    There is no ownership for digital files, because ownership would mean freedom to distribute. Semantics. So, we all have licenses to everything we “own” digitally.

    As such, I don’t really feel slighted by Steam because this has been my understanding the entire time. Digital ownership =//= ownership. It’s the same for if you ever bought music from iTunes in the 2000’s.

    I would feel different if Steam actively used DRM on everything (developer has no choice), and things like Steamless to remove Valves trivially easy DRM weren’t as accessible/were actively prevented.

    I buy games on Steam and if they act up then I use my license in fair use for myself and format shift or whatever else I see fit to make my game functional, and I doubt that I would ever be taken to court or that the account could be compromised from doing this. Quite frankly, once the games files are on your computer Steam can’t do too much unless you let it.

    And for me personally, I don’t mind the tradeoff for cloud saves, per game notes, community control schemes and per game personal bindings, access to community forums - I understand that not everyone feels this way, nor should they, but given that everything digital is a license anyway, it seems clear to me that Valve is interested in providing a service beyond a storefront for games, while competitors aren’t doing much of anything outside of litigation or twiddling thumbdrives.

    The alternative to this is not using Steam, getting what you can from Itch.io and GOG, and not having access to pretty much everything I just mentioned unless you set it up yourself somehow (cloud saves are feasible but that’s a hassle, and everything else would be much harder, save community forums). Which is absolutely fine, but I like the services that Steam offers and I was never under the impression that I “own” the game any moreso than I “owned” my PS2 games. What’s more, there’s no license limit to these titles, so I can have my account for 20 years and play the games on as many computers as I want. I have encountered storefronts that limit your licenses to 3 to 5 uses, or sometimes slightly better ones sometimes have authorization revoking.

    All this said, the gaming landscape is certainly struggling, it seems quite telling to me that all these companies are more interested in engaging in litigation to tear down competitors than they are in bolstering their own platforms to make them more appealing to gamers.



  • You may as well have asked this question in 2012 because it’s exactly the same as it was back then, except now there is iCloud. Which in some ways is impressive.

    Folders are generic labels, Photos, Documents, Downloads, and within those there is folder structure, but I’ve never seen any Apple user actually utilize them beyond the most basic organizational functions (and even that is not common). Granted, my demographic for the past couple years has been the elderly, but before that I worked with kids and it was basically the same.

    If you use Apple products, you don’t need folder structures because you can’t take files off your device easily, it basically has to go through some form of cloud upload, if not iCloud then Google Drive. And you don’t need folder structures for the same reason, cause why are you adding files to your device from somewhere that isn’t iCloud?

    This is only like 95% facetious, it’s actually ridiculous how closed off Apple makes their products. By default when you make a spreadsheet with Apple’s software it exports as a .pages file, instead of the actually useful .xls. This is for every. Single. Program. Word files, PowerPoint files, I’m sure there’s even a PDF specific Apple file format.



  • And from the corporate side of things, it’s not very business savvy to miss out on an entire generation or two of gamers buying games.

    If you and I are parents and our Steam library has 1,000+ games, our child likely wouldn’t buy those games. But if they need to create a steam account for themselves, now those games are back on the table, securing future revenue for Valve.

    There’s workarounds sure, like family sharing or just ignoring the ToS and sharing passwords. I think the real tell will be for our grand/great grandchildren, for once we are 100 or 120 then Valve will probably start wondering… Is averyminya really still alive and kicking, or did he share his library?