I mean, they could solve both problems by adding a button to compile shaders in the menu, that way the people are anal enough about shader stuttering have a way to fix it without lengthening the time it takes to get into a game for the masses
sometimes I talk about video games. RIP kbin.run
I mean, they could solve both problems by adding a button to compile shaders in the menu, that way the people are anal enough about shader stuttering have a way to fix it without lengthening the time it takes to get into a game for the masses
I believe it still exists, it’s called “Save the World” mode, but it’s extremely background for the game, to the point where the switch port doesn’t have it, or I would’ve tried the mode by now, it appeals to me, but the Battle Royale doesn’t, so I guess I just won’t play Fortnite.
It’s almost created this double underdog scenario for CDPR. First, they released Witcher 2 and then 3, where their game quality jumped incredibly drastically from the first game.
Then they brought their reputation crashing down to earth on Cyberpunk’s release, but fixed the game well enough that it now feels like an underdog overcoming odds in the public memory. They’ve basically fully recovered their public image, which I’m unsure if they deserve. People can like how it turned out now, but they shouldn’t forget.
Dark Souls 3, Assassin’s Creed Odyssey, Dishonored 2, Prey 2016, Batman Arkham City.
There are a bunch more that I would’ve done if they had NG+, but alas.
Dark Souls, and other from soft souls likes (except Sekiro and Bloodborne).
You are encouraged to play cautiously and intently, otherwise you’ll get slapped by concealed enemies, mobs with unexpected movesets, and being over aggressive and “greedy” during boss fights will end many an attempt. I love these games for that.
Wouldn’t that make it matter more? If your opponent can’t hear well and is relying on visual twitch to get an unseen opponent, but the unseen opponent can hear their location and is already aiming near the location of the opponent when they round a corner, the player with superior audio potentially has a much faster time to aim
I’m a little behind, but I completed AC Odyssey and that was just buy it and that’s it. They had a cash shop for armor sets but it was completely unnecessary and I never even looked at it much less bought anything from it. So provided the releases after that are the same it’s a “there is an MTX shop but the game is balanced without it” situation
They just make me wanna ruffle their hair and call them scamp as they buff my weapon with the wrong element.
I think there must be a degree of truth to the spaghetti code backstory, otherwise Rockstar would’ve just ported it already and raked in the cash
MECHANICAL/GAME STRUCTURE SPOILERS
Yeah, you would need to play it at least a couple “rounds” for it to really kick into full effect. It’s a choice heavy game where most choices alter your route in ways that sort of become more and more unique the further you get, until it kicks you back to the start allowing you to make different choices, and the culmination of a few rounds results in a unique true end game.
The ways or fact that this is happening are not clear until you’ve gone through enough to start to see how what you do manipulates the world state, and the true story and meaning behind it all sort of slowly unfolds and even after completion requires some wonder and unpacking on the part of the player to fully enjoy.
I do find it a shame you didn’t get hooked into it, it might just be one of those things where you have to come to it in just the right mood for it to really have full effect.
It’s not super common, but it’s been around in an essentially free form through Garry’s Mod for a very very long time, so most people have had their fill of it there or in modes within other games. Roblox also has one, even Call of Duty Cold War had a prop hunt mode, so it’s a lot harder for paid standalone games to make a dent, but this one does a lot more than just strict prop hunt, I think it deserves more population
Oh I saw a video of this game and it looks really fun! It’s basically Gmod Prop Hunt with added modes and mechanics, this genre is a little saturated which is probably why it’s not got a lot of players for how cool it is. Hopefully that changes
Can confirm, Roboquest puts you into a flow state. Pretty high speed
People hate Ubisoft so much that they’re just not reading the article or your full comments and are downvoting you anyway. What a time to be alive
It has a bit of resemblance, in that it’s a dark fantasy action game in which the player character fights a very large number of enemy units in order to level up and increase their power while fighting bosses interspersed throughout, occasionally upgrading abilities and acquiring gear. and of course the art style is directly cribbing Diablo 1.
But in the nitty gritty of how the combat works, how the gear and abilities work, the format of the levels and win condition of the game and pretty much everything else, it’s very different from Diablo.
I don’t play Terraria and don’t follow its updates, but the only situation I could assume might justify crunch is if the devs confirmed a date for an update, and they were in danger of failing to meet it. Not justify as in “it would be right for them to crunch”. More like “I could imagine a company would expect the workers to crunch for this”